dawn-cmake/test/vk-gl-cts/graphicsfuzz/struct-array-index/0.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
struct_base arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_7, thread float4* const tint_symbol_8) {
int index = 0;
struct_base const tint_symbol_2 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_3 = {.data=1, .leftIndex=1, .rightIndex=1};
struct_base const tint_symbol_4 = {.data=1, .leftIndex=1, .rightIndex=1};
tint_array_wrapper const tint_symbol_5 = {.arr={tint_symbol_2, tint_symbol_3, tint_symbol_4}};
*(tint_symbol_7) = tint_symbol_5;
index = 1;
(*(tint_symbol_7)).arr[1].rightIndex = 1;
int const x_39 = (*(tint_symbol_7)).arr[1].leftIndex;
if ((x_39 == 1)) {
float const x_45 = x_8.injectionSwitch.x;
int const x_48 = (*(tint_symbol_7)).arr[int(x_45)].rightIndex;
index = x_48;
} else {
float const x_50 = x_8.injectionSwitch.y;
int const x_53 = (*(tint_symbol_7)).arr[int(x_50)].leftIndex;
index = x_53;
}
int const x_55 = (*(tint_symbol_7)).arr[1].leftIndex;
if ((x_55 == 1)) {
*(tint_symbol_8) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_8) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) {
main_1(x_8, tint_symbol_9, tint_symbol_10);
main_out const tint_symbol_6 = {.x_GLF_color_1=*(tint_symbol_10)};
return tint_symbol_6;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread tint_array_wrapper tint_symbol_11 = {};
thread float4 tint_symbol_12 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_11), &(tint_symbol_12));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}