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d3d12
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Fix MSVC build error due to sign mismatch.
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2019-08-30 23:46:51 +00:00 |
metal
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
null
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Rename ContextLost to DeviceLost
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2019-08-27 18:10:03 +00:00 |
opengl
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
vulkan
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
Adapter.cpp
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Support BC formats as the first extension in Dawn
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2019-08-02 00:06:38 +00:00 |
Adapter.h
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Support BC formats as the first extension in Dawn
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2019-08-02 00:06:38 +00:00 |
AttachmentState.cpp
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Use TextureFormat::None for RenderBundleEncoder and AttachmentState
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2019-08-27 22:19:16 +00:00 |
AttachmentState.h
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Use TextureFormat::None for RenderBundleEncoder and AttachmentState
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2019-08-27 22:19:16 +00:00 |
BackendConnection.cpp
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OpenGL: Implement the backend connection and adapter.
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2019-01-07 09:48:03 +00:00 |
BackendConnection.h
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OpenGL: Implement the backend connection and adapter.
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2019-01-07 09:48:03 +00:00 |
BindGroup.cpp
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
BindGroup.h
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Change buffer-related sizes/offsets to be uint64_t
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2019-04-05 20:51:29 +00:00 |
BindGroupLayout.cpp
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
BindGroupLayout.h
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
BuddyAllocator.cpp
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Resource Management 3: Buddy allocator
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2019-07-30 16:46:10 +00:00 |
BuddyAllocator.h
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Resource Management 3: Buddy allocator
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2019-07-30 16:46:10 +00:00 |
Buffer.cpp
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Use first-fit policy to reduce upload memory.
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2019-08-28 16:06:50 +00:00 |
Buffer.h
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
CommandAllocator.cpp
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Improve usage of static_casts over reinterpret_casts
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2019-05-03 00:58:27 +00:00 |
CommandAllocator.h
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CommandAllocator: Default initalize allocated data.
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2019-05-14 03:53:26 +00:00 |
CommandBuffer.cpp
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Add missing descriptors that are present in WebGPU.
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2019-07-10 20:43:13 +00:00 |
CommandBuffer.h
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Add missing descriptors that are present in WebGPU.
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2019-07-10 20:43:13 +00:00 |
CommandBufferStateTracker.cpp
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Fix null pointer dereference in CommandBufferStateTracker
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2019-03-28 15:28:01 +00:00 |
CommandBufferStateTracker.h
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Update VertexInput (InputState) to match spec - Part 1
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2019-05-22 22:46:32 +00:00 |
CommandEncoder.cpp
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
CommandEncoder.h
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Factor RenderPass command validation
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2019-08-13 00:22:28 +00:00 |
CommandValidation.cpp
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
CommandValidation.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
Commands.cpp
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
Commands.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
ComputePassEncoder.cpp
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Factor EncodingContext out of CommandEncoderBase.
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2019-07-24 18:15:24 +00:00 |
ComputePassEncoder.h
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Factor EncodingContext out of CommandEncoderBase.
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2019-07-24 18:15:24 +00:00 |
ComputePipeline.cpp
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
ComputePipeline.h
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dawn_native: deduplicate compute pipelines
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2019-05-01 13:48:47 +00:00 |
DawnNative.cpp
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Add dawn_platform::Platform for handling tracing events in Dawn
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2019-08-13 19:00:34 +00:00 |
Device.cpp
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Rename SetErrorCallback to SetUncapturedErrorCallback
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2019-08-27 21:43:56 +00:00 |
Device.h
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Rename SetErrorCallback to SetUncapturedErrorCallback
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2019-08-27 21:43:56 +00:00 |
DynamicUploader.cpp
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Use first-fit policy to reduce upload memory.
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2019-08-28 16:06:50 +00:00 |
DynamicUploader.h
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Use first-fit policy to reduce upload memory.
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2019-08-28 16:06:50 +00:00 |
EncodingContext.cpp
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
EncodingContext.h
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
Error.cpp
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
Error.h
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
ErrorData.cpp
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
ErrorData.h
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
Extensions.cpp
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Support BC formats as the first extension in Dawn
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2019-08-02 00:06:38 +00:00 |
Extensions.h
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Support BC formats as the first extension in Dawn
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2019-08-02 00:06:38 +00:00 |
Fence.cpp
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Replace dawn::CallbackUserdata with void*
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2019-05-29 13:03:50 +00:00 |
Fence.h
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Replace dawn::CallbackUserdata with void*
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2019-05-29 13:03:50 +00:00 |
FenceSignalTracker.cpp
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
FenceSignalTracker.h
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
Format.cpp
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Add BGLBinding::textureComponentType
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2019-08-21 12:16:33 +00:00 |
Format.h
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Add BGLBinding::textureComponentType
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2019-08-21 12:16:33 +00:00 |
Forward.h
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Resource Management 5: D3D support for resource allocation.
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2019-08-27 23:36:26 +00:00 |
Instance.cpp
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Add dawn_platform::Platform for handling tracing events in Dawn
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2019-08-13 19:00:34 +00:00 |
Instance.h
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Add dawn_platform::Platform for handling tracing events in Dawn
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2019-08-13 19:00:34 +00:00 |
ObjectBase.cpp
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WebGPU error handling 1: Return error objects on errors.
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2019-02-13 13:09:18 +00:00 |
ObjectBase.h
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WebGPU error handling 1: Return error objects on errors.
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2019-02-13 13:09:18 +00:00 |
PassResourceUsage.h
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
PassResourceUsageTracker.cpp
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
PassResourceUsageTracker.h
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
PerStage.cpp
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
PerStage.h
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
Pipeline.cpp
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
Pipeline.h
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
PipelineLayout.cpp
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Dynamic Buffer Offset : D3D Backend
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2019-07-31 01:29:42 +00:00 |
PipelineLayout.h
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dawn_native: deduplicate pipeline layouts
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2019-05-01 12:57:27 +00:00 |
ProgrammablePassEncoder.cpp
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Check bindgroup validity first in SetBindGroup
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2019-07-30 06:49:09 +00:00 |
ProgrammablePassEncoder.h
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Factor EncodingContext out of CommandEncoderBase.
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2019-07-24 18:15:24 +00:00 |
Queue.cpp
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Add dawn_platform::Platform for handling tracing events in Dawn
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2019-08-13 19:00:34 +00:00 |
Queue.h
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Nuke Builders Part 1: remove the testing BufferBuilder.
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2019-03-28 17:12:47 +00:00 |
RefCounted.cpp
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Use single 64bit atomic refcount for Dawn objects
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2019-05-23 23:55:14 +00:00 |
RefCounted.h
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Use single 64bit atomic refcount for Dawn objects
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2019-05-23 23:55:14 +00:00 |
RenderBundle.cpp
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
RenderBundle.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
RenderBundleEncoder.cpp
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Use TextureFormat::None for RenderBundleEncoder and AttachmentState
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2019-08-27 22:19:16 +00:00 |
RenderBundleEncoder.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
RenderEncoderBase.cpp
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Factor EncodingContext out of CommandEncoderBase.
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2019-07-24 18:15:24 +00:00 |
RenderEncoderBase.h
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Factor EncodingContext out of CommandEncoderBase.
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2019-07-24 18:15:24 +00:00 |
RenderPassEncoder.cpp
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
RenderPassEncoder.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
RenderPipeline.cpp
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Make vertex input descriptor optional
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2019-08-29 15:56:31 +00:00 |
RenderPipeline.h
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Implement RenderBundle in the frontend
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2019-08-13 22:12:54 +00:00 |
ResourceHeap.h
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Resource Management 5: D3D support for resource allocation.
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2019-08-27 23:36:26 +00:00 |
ResourceMemoryAllocation.cpp
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Resource Management 5: D3D support for resource allocation.
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2019-08-27 23:36:26 +00:00 |
ResourceMemoryAllocation.h
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Resource Management 5: D3D support for resource allocation.
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2019-08-27 23:36:26 +00:00 |
RingBuffer.cpp
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Add some missing #includes.
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2019-07-19 21:51:09 +00:00 |
RingBuffer.h
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Fix missing include for std::unique_ptr in RingBuffer.h
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2019-01-30 16:27:28 +00:00 |
Sampler.cpp
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Rename SamplerDescriptor::compareFunction to compare.
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2019-07-08 08:29:57 +00:00 |
Sampler.h
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dawn_native: deduplicate samplers
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2019-05-20 18:16:34 +00:00 |
ShaderModule.cpp
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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
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2019-08-27 21:41:56 +00:00 |
ShaderModule.h
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Rename ShaderStageBit to ShaderStage.
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2019-08-27 08:42:29 +00:00 |
StagingBuffer.cpp
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Memory manager: buffer uploads (D3D) - Part 1
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2019-01-29 00:10:07 +00:00 |
StagingBuffer.h
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Memory manager: buffer uploads (D3D) - Part 1
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2019-01-29 00:10:07 +00:00 |
SwapChain.cpp
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
SwapChain.h
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |
Texture.cpp
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Remove Texture::createDefaultView
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2019-08-27 17:56:23 +00:00 |
Texture.h
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Remove Texture::createDefaultView
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2019-08-27 17:56:23 +00:00 |
ToBackend.h
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Resource Management 5: D3D support for resource allocation.
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2019-08-27 23:36:26 +00:00 |
Toggles.cpp
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Vulkan: workaround texture-to-texture copy issue with compressed formats
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2019-08-27 00:07:09 +00:00 |
Toggles.h
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Vulkan: workaround texture-to-texture copy issue with compressed formats
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2019-08-27 00:07:09 +00:00 |
dawn_platform.h
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Remove Bit from TextureUsageBit and BufferUsageBit
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2019-08-27 08:21:39 +00:00 |