dawn-cmake/src/fuzzers
Corentin Wallez 3148e83cff Use Tint as much as possible in fuzzers.
Force the use_tint_generator toggle so that Tint is used as much as
possible in fuzzers to get coverage of the relevant code.

This will also fix a recurring fuzzer issue that required a code
transform that only exists in the Tint path: bindings must be renumbered
otherwise we hit an integer overflow in Swiftshader's descriptor set
writes.

Bug: chromium:1209602
Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-05-17 15:37:18 +00:00
..
BUILD.gn Remove GLSL SPIRV-Cross fuzzer 2021-02-16 19:19:58 +00:00
DawnWireServerAndD3D12BackendFuzzer.cpp Use Tint as much as possible in fuzzers. 2021-05-17 15:37:18 +00:00
DawnWireServerAndFrontendFuzzer.cpp Use Tint as much as possible in fuzzers. 2021-05-17 15:37:18 +00:00
DawnWireServerAndVulkanBackendFuzzer.cpp Use Tint as much as possible in fuzzers. 2021-05-17 15:37:18 +00:00
DawnWireServerFuzzer.cpp Update the wire-based fuzzers to always assume an injected error 2021-03-23 16:47:50 +00:00
DawnWireServerFuzzer.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
StandaloneFuzzerMain.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00