3148e83cff
Force the use_tint_generator toggle so that Tint is used as much as possible in fuzzers to get coverage of the relevant code. This will also fix a recurring fuzzer issue that required a code transform that only exists in the Tint path: bindings must be renumbered otherwise we hit an integer overflow in Swiftshader's descriptor set writes. Bug: chromium:1209602 Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org> |
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BUILD.gn | ||
DawnWireServerAndD3D12BackendFuzzer.cpp | ||
DawnWireServerAndFrontendFuzzer.cpp | ||
DawnWireServerAndVulkanBackendFuzzer.cpp | ||
DawnWireServerFuzzer.cpp | ||
DawnWireServerFuzzer.h | ||
StandaloneFuzzerMain.cpp |