CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 89fe801dff Roll ANGLE from c95bd5e7e882 to 2a6e123b16ff (43 revisions)
c95bd5e7e8..2a6e123b16

2022-04-27 cclao@google.com Vulkan: Move pruneOrphanedBufferBlocks to last
2022-04-27 syoussefi@chromium.org Vulkan: Fix SemaphoreCount best practice warning
2022-04-27 cclao@google.com Vulkan: Remove API access for mTotalBufferToImageCopySizen
2022-04-27 lexa.knyazev@gmail.com Add forceDepthAttachmentInitOnClear frontend workaround
2022-04-27 brianosman@google.com Make SPIRV optional for Metal backend
2022-04-27 syoussefi@chromium.org Vulkan: Work around Qualcomm imprecision with dithering
2022-04-27 j.vigil@samsung.com Enable SINGLE_BUFFER with eglCreateWindowSurface
2022-04-27 doughorn@google.com Fix commit ID gathering on Android builds.
2022-04-27 romanl@google.com Run a smoke test in each shard and crash on timeouts.
2022-04-27 yuxinhu@google.com Add build arg to automatically attach renderdoc
2022-04-27 syoussefi@chromium.org Vulkan: Optimize away eglSwapBuffers for single buffer surfaces
2022-04-27 cclao@google.com Perf Tests: Compute GPU time periodically
2022-04-27 romanl@google.com Android perf tests shards 20->6 (only --smoke-test-mode)
2022-04-27 romanl@google.com Log runTests so that it shows up in logcat dumps.
2022-04-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 5f5faa3a2aad to f88fc3b53c52 (4 revisions)
2022-04-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from f685346e2e51 to 4f93dbdc6060 (2 revisions)
2022-04-27 j.vigil@samsung.com EGL: Fix EGL_KHR_mutable_render_buffer
2022-04-27 romanl@google.com Log debuggerd $PID output when instrumentation gets stuck.
2022-04-26 yuxinhu@google.com check integer overflow in Texture copyImage
2022-04-26 romanl@google.com Add missing result_skip and result_fail.
2022-04-26 gman@chromium.org Metal:ReadPixels AMD Copy Texture to Buffer optimization
2022-04-26 cclao@google.com Vulkan: Improve GetStorageMemoryType logic
2022-04-26 cnorthrop@google.com Roll chromium_revision 192db13f85..c7e51a124f (995097:996181)
2022-04-26 romanl@google.com Dump logcat if instrumentation doesn't finish in 10 minutes.
2022-04-26 romanl@google.com Configure logging in perf and gold tests to include time.
2022-04-26 cnorthrop@google.com DEPS: Remove deprecated chromium dep
2022-04-26 syoussefi@chromium.org Tests for Nvidia/Vulkan bugs with tessellation control
2022-04-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from f13461dbb23c to 5f5faa3a2aad (1 revision)
2022-04-26 syoussefi@chromium.org Vulkan: Move overlay draw after swap's implicit flush
2022-04-26 syoussefi@chromium.org Vulkan: Overlay widgets for submission statistics
2022-04-25 m.maiya@samsung.com Vulkan: Add support for GL_QCOM_shading_rate
2022-04-25 aeubanks@google.com Add -Wno-deprecated-non-prototype
2022-04-25 romanl@google.com Replace `adb exec-out cat` with pull to temp location.
2022-04-25 antonio.caggiano@collabora.com Refactor platform code
2022-04-25 m.maiya@samsung.com Vulkan: Add entry points for GL_QCOM_shading_rate
2022-04-25 lexa.knyazev@gmail.com Reland "Fix BlendStateExt::mMaxColorMask initialization"
2022-04-25 romanl@google.com Use adb instead of catapult to run perf tests on Android.
2022-04-25 cnorthrop@google.com Revert "Mark contexts as shared when importing EGL images."
2022-04-25 syoussefi@chromium.org Rename feature files to *_autogen.h
2022-04-25 antonio.caggiano@collabora.com Generalize GetDisplayFromNativeDisplay
2022-04-25 ggabu423@gmail.com Remove observer when element array buffer is detached
2022-04-25 jmadill@chromium.org Update Program Pipeline TODOs.
2022-04-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 71f3089b729c to f13461dbb23c (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: Ia556d357b0ceaf058fe3d6e9905a22a0209d54a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88195
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-04-28 10:07:26 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs Update Starlark config to use 'main' branch 2022-04-25 16:39:44 +00:00
generator remove_files.py: Print warnings on removals 2022-04-22 12:13:41 +00:00
include Factor out common cache testing code. 2022-04-21 03:14:37 +00:00
infra tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
test tint: Add enable directive for extensions 2022-04-27 02:27:52 +00:00
third_party tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
tools tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
webgpu-cts Suppress a flake for RGBA32Float zero init on Intel. 2022-04-27 18:04:33 +00:00
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.gitattributes Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
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.gn Revert "Enable gn check for all build targets." 2022-04-18 17:35:53 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
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CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from c95bd5e7e882 to 2a6e123b16ff (43 revisions) 2022-04-28 10:07:26 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add top-level OWNERS and scope Tint owners more tightly. 2022-04-07 17:59:14 +00:00
PRESUBMIT.py Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
README.md.dawn Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
README.md.tint Remove standalone.gclient 2022-04-07 19:28:44 +00:00
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dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
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go.sum tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint

# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.

Tint has a process for supporting experimental extensions.