dawn-cmake/test/shader_io/fragment_output_locations_s...

45 lines
1.0 KiB
GLSL

#version 310 es
precision mediump float;
struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
struct tint_symbol_1 {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
FragmentOutputs inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
return wrapper_result;
}
layout(location = 0) out int loc0;
layout(location = 1) out uint loc1;
layout(location = 2) out float loc2;
layout(location = 3) out vec4 loc3;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
loc0 = outputs.loc0;
loc1 = outputs.loc1;
loc2 = outputs.loc2;
loc3 = outputs.loc3;
}