dawn-cmake/test/shader_io/vertex_output_builtins_stru...

19 lines
428 B
HLSL

struct VertexOutputs {
float4 position;
};
struct tint_symbol {
float4 position : SV_Position;
};
VertexOutputs main_inner() {
const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_1;
}
tint_symbol main() {
const VertexOutputs inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.position = inner_result.position;
return wrapper_result;
}