CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair 8eddb78433 Update type determiner to create pointers.
This CL updates the type determiner such that variable result types
end up wrapped inside pointers, constants do not. The result of Member
and Array accessors are also pointers if the source was a pointer.

Change-Id: I6694367daf6ba1db929e54a975dfea8404fca40c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20265
Reviewed-by: David Neto <dneto@google.com>
2020-04-23 22:26:52 +00:00
build_overrides Add support for SPIRV reading to BUILD.gn 2020-04-15 20:35:38 +00:00
fuzzers Rename tint_fuzz to tint_wgsl_reader_fuzzer 2020-04-23 13:51:39 +00:00
samples Cleanup some error messages. 2020-04-21 13:05:42 +00:00
src Update type determiner to create pointers. 2020-04-23 22:26:52 +00:00
test Fix type of gl_GlobalInvocationId in compute boids. 2020-03-31 15:06:07 +00:00
third_party Expand build flags for Tint. 2020-03-18 14:08:48 +00:00
tools Set root folder for linter. 2020-03-19 13:03:35 +00:00
.clang-format Initial commit 2020-03-02 15:47:43 -05:00
.gitignore More ignores 2020-04-12 18:21:02 +00:00
.gn Add in basic BUILD.gn and additional DEPS 2020-04-08 20:40:25 +00:00
BUILD.gn [spirv-writer] Start accessor chain additions. 2020-04-22 14:07:05 +00:00
CMakeLists.txt Rename tint_fuzz to tint_wgsl_reader_fuzzer 2020-04-23 13:51:39 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Fixup the contributing file. 2020-04-06 18:43:20 +00:00
CPPLINT.cfg Initial commit 2020-03-02 15:47:43 -05:00
DEPS Adding support for testing BUILD.gn 2020-04-17 13:18:20 +00:00
Doxyfile Initial commit 2020-03-02 15:47:43 -05:00
LICENSE Initial commit 2020-03-02 15:47:43 -05:00
README.md Add documentation about potential fuzzing pitfall 2020-04-22 00:26:49 +00:00
standalone.gclient Convert dependency management to using gclient 2020-03-05 15:58:27 +00:00
tint_overrides_with_defaults.gni Adding support for testing BUILD.gn 2020-04-17 13:18:20 +00:00

README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint && cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.