CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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James Price 90789ea1f8 ir/spirv-writer: Emit entry point declarations
Emit the OpEntryPoint instruction with the pipeline stage. Interface
variables will be done later.

Emit OpExecutionMode instructions for the workgroup size and fragment
shader origin, depending on the pipeline stage.

Bug: tint:1906
Change-Id: Ieeeda5f17da48a8cf0d3344d3b254542c7198cb9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131381
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: James Price <jrprice@google.com>
2023-05-04 22:46:21 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add transient attachments and initial Metal support 2023-04-27 14:55:09 +00:00
generator Adds generation for WGSL descriptor to rename source->code. 2023-05-03 02:23:25 +00:00
include Adds AllowUnsafeAPIs toggle and fixes code-paths to use it. 2023-05-04 21:09:40 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src ir/spirv-writer: Emit entry point declarations 2023-05-04 22:46:21 +00:00
test tint/hlsl+glsl: fix workgroupUniformLoad polyfills 2023-05-03 15:30:54 +00:00
third_party Fix Dawn Native Android build 2023-04-20 17:58:59 +00:00
tools Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
webgpu-cts WebGPU CTS: Send CONNECTION_ACK when the websocket is open 2023-05-03 23:36:12 +00:00
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CMakeLists.txt d3d11: add tests in AdapterDiscoveryTests test suit for d3d11 2023-05-01 23:05:42 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from cd171d2ef3ca to fbff065cdeb6 (5 revisions) 2023-05-04 20:15:19 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Remove WGPUBufferMapAsyncStatus error 2023-05-04 13:34:27 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go.sum Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.