Dawn Autoroller 923dd16545 Roll ANGLE from e39dfe0fe61c to 84e42c3b04da (30 revisions)
e39dfe0fe6..84e42c3b04

2022-05-03 jmadill@chromium.org Fix validation cache when deleting a Transform Feedback.
2022-05-03 ynovikov@chromium.org Skip flaky tests on Win ASAN
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 1cde45b8d7aa to 4ca7acf89869 (6 revisions)
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from adef92e7b4c6 to cdf43bd816d7 (8 revisions)
2022-05-03 ynovikov@chromium.org Revert "Re-land: "Vulkan: Support Wayland""
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 929311ac6298 to 55c89a3a09ac (470 revisions)
2022-05-03 syoussefi@chromium.org Vulkan: Explicitly enable per-sample shading if `sample` used
2022-05-03 brianosman@google.com Reland "Make SPIRV optional for Metal backend"
2022-05-03 cclao@google.com Vulkan: Add log for buffer pool stats
2022-05-02 cclao@google.com Vulkan: Call cleanupGarbage only if mLastCompletedQueueSerial changed
2022-05-02 b.schade@samsung.com Fix ValidateFramebufferTextureLayer for cubemap arrays
2022-05-02 doughorn@google.com Re-land fixing of commit ID for Android builds.
2022-05-02 abdolrashidi@google.com Vulkan: MSAA swapchain resolve based on renderArea
2022-05-02 romanl@google.com Update Android deqp and end2end sharding
2022-05-02 romanl@google.com Fix presubmit following https://crrev.com/c/3611486
2022-05-02 senorblanco@chromium.org D3D11: recompile all shaders using 10.0.20348.0 toolchain.
2022-05-02 cnorthrop@google.com Tests: Add GFXBench Tessellation trace
2022-05-02 lexa.knyazev@gmail.com OpenGL: Add allow_astc_formats workaround
2022-05-02 syoussefi@chromium.org Remove whitespace from features json files
2022-05-02 brianosman@google.com Test both MSL translators in APPLEClipDistanceTest
2022-05-02 lexa.knyazev@gmail.com Expand Intel GPU detection
2022-05-02 antonio.caggiano@collabora.com Re-land: "Vulkan: Support Wayland"
2022-05-02 gert.wollny@collabora.com Capture/Replay: handle glGetVertexAttrib parameter value
2022-05-02 romanl@google.com Use app data dir instead of /sdcard for writing qpa file
2022-05-02 antonio.caggiano@collabora.com Fix formatting
2022-05-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 7b51f5f85aad to 1cde45b8d7aa (4 revisions)
2022-05-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3a1ff9044aec to 929311ac6298 (541 revisions)
2022-05-01 gert.wollny@collabora.com Capture/Replay: Handle arrays with uniform block indices
2022-05-01 gert.wollny@collabora.com gl_tests: Fix formatting
2022-04-30 syoussefi@chromium.org Vulkan: Remove syncval suppressions no longer triggering

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I019594e6a2a44af3a348e0922cb08325efc67df9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88700
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-05-03 16:29:23 +00:00
2022-05-02 20:20:00 +00:00
2022-04-19 22:25:45 +00:00
2022-04-07 18:26:45 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%