mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-08 22:26:06 +00:00
e39dfe0fe6..84e42c3b04
2022-05-03 jmadill@chromium.org Fix validation cache when deleting a Transform Feedback.
2022-05-03 ynovikov@chromium.org Skip flaky tests on Win ASAN
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 1cde45b8d7aa to 4ca7acf89869 (6 revisions)
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from adef92e7b4c6 to cdf43bd816d7 (8 revisions)
2022-05-03 ynovikov@chromium.org Revert "Re-land: "Vulkan: Support Wayland""
2022-05-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 929311ac6298 to 55c89a3a09ac (470 revisions)
2022-05-03 syoussefi@chromium.org Vulkan: Explicitly enable per-sample shading if `sample` used
2022-05-03 brianosman@google.com Reland "Make SPIRV optional for Metal backend"
2022-05-03 cclao@google.com Vulkan: Add log for buffer pool stats
2022-05-02 cclao@google.com Vulkan: Call cleanupGarbage only if mLastCompletedQueueSerial changed
2022-05-02 b.schade@samsung.com Fix ValidateFramebufferTextureLayer for cubemap arrays
2022-05-02 doughorn@google.com Re-land fixing of commit ID for Android builds.
2022-05-02 abdolrashidi@google.com Vulkan: MSAA swapchain resolve based on renderArea
2022-05-02 romanl@google.com Update Android deqp and end2end sharding
2022-05-02 romanl@google.com Fix presubmit following https://crrev.com/c/3611486
2022-05-02 senorblanco@chromium.org D3D11: recompile all shaders using 10.0.20348.0 toolchain.
2022-05-02 cnorthrop@google.com Tests: Add GFXBench Tessellation trace
2022-05-02 lexa.knyazev@gmail.com OpenGL: Add allow_astc_formats workaround
2022-05-02 syoussefi@chromium.org Remove whitespace from features json files
2022-05-02 brianosman@google.com Test both MSL translators in APPLEClipDistanceTest
2022-05-02 lexa.knyazev@gmail.com Expand Intel GPU detection
2022-05-02 antonio.caggiano@collabora.com Re-land: "Vulkan: Support Wayland"
2022-05-02 gert.wollny@collabora.com Capture/Replay: handle glGetVertexAttrib parameter value
2022-05-02 romanl@google.com Use app data dir instead of /sdcard for writing qpa file
2022-05-02 antonio.caggiano@collabora.com Fix formatting
2022-05-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 7b51f5f85aad to 1cde45b8d7aa (4 revisions)
2022-05-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3a1ff9044aec to 929311ac6298 (541 revisions)
2022-05-01 gert.wollny@collabora.com Capture/Replay: Handle arrays with uniform block indices
2022-05-01 gert.wollny@collabora.com gl_tests: Fix formatting
2022-04-30 syoussefi@chromium.org Vulkan: Remove syncval suppressions no longer triggering
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: amaiorano@google.com
Change-Id: I019594e6a2a44af3a348e0922cb08325efc67df9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88700
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%