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This fixes a couple of end2end copy tests that were failing with swiftshader. https://swiftshader.googlesource.com/SwiftShader/+log/f6f11215cd93..ad65826a2ab1 $ git log f6f11215c..ad65826a2 --date=short --no-merges --format='%ad %ae %s' 2020-07-03 capn Fix copying of multiple image layers 2020-07-02 capn Fix copying of multisample images 2020-07-02 capn Fix image slice / plane name usage 2020-07-09 amaiorano Android: add llvm-10 build file and fix build 2020-07-08 amaiorano Add llvm-10 configs for Android 2020-07-09 amaiorano Add arm64 support for Darwin to llvm-10 configs 2020-07-08 amaiorano Add validation and platform restrictions to LLVM-10 update script 2020-07-07 capn Remove unsupported formats 2020-07-02 sdefresne Convert GN libs lists to frameworks 2020-07-08 amaiorano Update llvm 10 Darwin config 2020-07-08 amaiorano Update llvm 10 Linux config 2020-07-06 amaiorano Enable Kokoro LLVM 10 builds on Windows 2020-07-06 amaiorano Add llvm-10 configs for Windows 2020-07-06 amaiorano Copy and modify update.py for LLVM 10 2020-07-07 swiftshader.regress Regres: Update test lists @ f6f11215 Created with: roll-dep third_party/swiftshader Bug: swiftshader:152 Change-Id: Ie7cc23ef38e1befb952f2b92a8fb33d465687604 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24661 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%