..
d3d12
Support multisampled rendering on D3D12
2019-04-02 07:42:09 +00:00
metal
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
null
Destroy frontend and backend for Textures
2019-03-27 22:04:10 +00:00
opengl
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
vulkan
Support multisampled rendering on Vulkan
2019-04-05 03:06:38 +00:00
Adapter.cpp
dawn_native: Add Instance and Adapters
2019-01-04 10:30:40 +00:00
Adapter.h
Gather PCI device info through the adapter when possible
2019-01-10 10:50:54 +00:00
BackendConnection.cpp
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BackendConnection.h
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BindGroup.cpp
Make dawn idl support dynamic buffer offset
2019-03-18 06:01:37 +00:00
BindGroup.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
BindGroupLayout.cpp
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
BindGroupLayout.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
Buffer.cpp
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
Buffer.h
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
CommandAllocator.cpp
Fix overflow in CommandAllocator
2019-03-01 12:04:58 +00:00
CommandAllocator.h
Fix overflow in CommandAllocator
2019-03-01 12:04:58 +00:00
CommandBuffer.cpp
WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
2019-02-20 11:46:16 +00:00
CommandBuffer.h
WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
2019-02-20 11:46:16 +00:00
CommandBufferStateTracker.cpp
Fix null pointer dereference in CommandBufferStateTracker
2019-03-28 15:28:01 +00:00
CommandBufferStateTracker.h
WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
2019-02-20 11:46:16 +00:00
CommandEncoder.cpp
CommandEncoder: prevent calls even after a failed finish
2019-03-28 14:10:01 +00:00
CommandEncoder.h
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
Commands.cpp
Implement Texture-to-Texture Copies
2019-03-26 11:06:23 +00:00
Commands.h
Implement Texture-to-Texture Copies
2019-03-26 11:06:23 +00:00
ComputePassEncoder.cpp
Return an error ComputePassEncoder when error occurs in BeginComputePass
2019-03-05 01:02:47 +00:00
ComputePassEncoder.h
Return an error ComputePassEncoder when error occurs in BeginComputePass
2019-03-05 01:02:47 +00:00
ComputePipeline.cpp
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ComputePipeline.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
DawnNative.cpp
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00
Device.cpp
Input State Descriptorization
2019-03-27 18:08:50 +00:00
Device.h
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
DynamicUploader.cpp
Memory manager: buffer uploads (Metal+refactor) - Part 3
2019-02-15 21:18:40 +00:00
DynamicUploader.h
Memory manager: buffer uploads (Metal+refactor) - Part 3
2019-02-15 21:18:40 +00:00
Error.cpp
Vulkan: Handle errors on device creation.
2018-12-03 12:49:56 +00:00
Error.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ErrorData.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
ErrorData.h
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
Fence.cpp
Move CreateFence from Device to Queue
2019-03-06 22:42:22 +00:00
Fence.h
Move CreateFence from Device to Queue
2019-03-06 22:42:22 +00:00
FenceSignalTracker.cpp
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
FenceSignalTracker.h
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
Forward.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
Instance.cpp
Reorder backend connections so that explicit APIs come first
2019-03-11 17:16:52 +00:00
Instance.h
Instance: Only discover default adapters once.
2019-02-25 17:42:56 +00:00
ObjectBase.cpp
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ObjectBase.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
PassResourceUsage.h
Validate that mapped buffers aren't used in submits.
2018-11-07 10:02:43 +00:00
PerStage.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
PerStage.h
Descriptorize ComputePipeline
2018-09-05 08:32:53 -04:00
Pipeline.cpp
Input State Descriptorization
2019-03-27 18:08:50 +00:00
Pipeline.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
PipelineLayout.cpp
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
PipelineLayout.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ProgrammablePassEncoder.cpp
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
ProgrammablePassEncoder.h
Make dawn idl support dynamic buffer offset
2019-03-18 06:01:37 +00:00
Queue.cpp
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
Queue.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
RefCounted.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
RefCounted.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
RenderPassEncoder.cpp
Generate an error if scissor rect is empty
2019-04-02 07:42:18 +00:00
RenderPassEncoder.h
Return an error ComputePassEncoder when error occurs in BeginComputePass
2019-03-05 01:02:47 +00:00
RenderPipeline.cpp
Move vertex index format from RenderPipelineDesc to InputStateDesc
2019-03-28 17:09:23 +00:00
RenderPipeline.h
Move vertex index format from RenderPipelineDesc to InputStateDesc
2019-03-28 17:09:23 +00:00
RingBuffer.cpp
Memory manager: buffer uploads (Metal+refactor) - Part 3
2019-02-15 21:18:40 +00:00
RingBuffer.h
Fix missing include for std::unique_ptr in RingBuffer.h
2019-01-30 16:27:28 +00:00
Sampler.cpp
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
Sampler.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ShaderModule.cpp
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
ShaderModule.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
SwapChain.cpp
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00
SwapChain.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
Texture.cpp
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
Texture.h
Buffer DestroyImpl check for buffer resource to avoid double free
2019-04-01 19:49:04 +00:00
ToBackend.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
dawn_platform.h
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00