142 lines
6.3 KiB
C++
142 lines
6.3 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/CommandBuffer.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/Texture.h"
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namespace dawn_native {
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CommandBufferBase::CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor*)
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: ObjectBase(encoder->GetDevice()), mResourceUsages(encoder->AcquireResourceUsages()) {
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}
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CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: ObjectBase(device, tag) {
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}
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// static
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CommandBufferBase* CommandBufferBase::MakeError(DeviceBase* device) {
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return new CommandBufferBase(device, ObjectBase::kError);
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}
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const CommandBufferResourceUsage& CommandBufferBase::GetResourceUsages() const {
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return mResourceUsages;
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}
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bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
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const Extent3D copySize,
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const uint32_t mipLevel) {
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Extent3D extent = texture->GetMipLevelPhysicalSize(mipLevel);
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if (extent.depth == copySize.depth && extent.width == copySize.width &&
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extent.height == copySize.height) {
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return true;
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}
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return false;
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}
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void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass) {
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for (uint32_t i : IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
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auto& attachmentInfo = renderPass->colorAttachments[i];
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TextureViewBase* view = attachmentInfo.view.Get();
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bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
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ASSERT(view->GetLayerCount() == 1);
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ASSERT(view->GetLevelCount() == 1);
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// If the loadOp is Load, but the subresource is not initialized, use Clear instead.
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if (attachmentInfo.loadOp == wgpu::LoadOp::Load &&
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!view->GetTexture()->IsSubresourceContentInitialized(
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view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1)) {
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attachmentInfo.loadOp = wgpu::LoadOp::Clear;
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attachmentInfo.clearColor = {0.f, 0.f, 0.f, 0.f};
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}
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if (hasResolveTarget) {
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// We need to set the resolve target to initialized so that it does not get
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// cleared later in the pipeline. The texture will be resolved from the
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// source color attachment, which will be correctly initialized.
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TextureViewBase* resolveView = attachmentInfo.resolveTarget.Get();
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resolveView->GetTexture()->SetIsSubresourceContentInitialized(
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true, resolveView->GetBaseMipLevel(), resolveView->GetLevelCount(),
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resolveView->GetBaseArrayLayer(), resolveView->GetLayerCount());
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}
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switch (attachmentInfo.storeOp) {
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case wgpu::StoreOp::Store:
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view->GetTexture()->SetIsSubresourceContentInitialized(
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true, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
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break;
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case wgpu::StoreOp::Clear:
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view->GetTexture()->SetIsSubresourceContentInitialized(
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false, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
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break;
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default:
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UNREACHABLE();
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break;
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}
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}
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if (renderPass->attachmentState->HasDepthStencilAttachment()) {
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auto& attachmentInfo = renderPass->depthStencilAttachment;
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TextureViewBase* view = attachmentInfo.view.Get();
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// If the depth stencil texture has not been initialized, we want to use loadop
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// clear to init the contents to 0's
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if (!view->GetTexture()->IsSubresourceContentInitialized(
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view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(),
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view->GetLayerCount())) {
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if (view->GetTexture()->GetFormat().HasDepth() &&
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attachmentInfo.depthLoadOp == wgpu::LoadOp::Load) {
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attachmentInfo.clearDepth = 0.0f;
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attachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
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}
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if (view->GetTexture()->GetFormat().HasStencil() &&
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attachmentInfo.stencilLoadOp == wgpu::LoadOp::Load) {
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attachmentInfo.clearStencil = 0u;
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attachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
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}
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}
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// If these have different store ops, make them both Store because we can't track
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// initialized state separately yet. TODO(crbug.com/dawn/145)
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if (attachmentInfo.depthStoreOp != attachmentInfo.stencilStoreOp) {
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attachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
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attachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
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}
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if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Store &&
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attachmentInfo.stencilStoreOp == wgpu::StoreOp::Store) {
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view->GetTexture()->SetIsSubresourceContentInitialized(
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true, view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(),
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view->GetLayerCount());
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} else {
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ASSERT(attachmentInfo.depthStoreOp == wgpu::StoreOp::Clear &&
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attachmentInfo.stencilStoreOp == wgpu::StoreOp::Clear);
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view->GetTexture()->SetIsSubresourceContentInitialized(
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false, view->GetBaseMipLevel(), view->GetLevelCount(),
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view->GetBaseArrayLayer(), view->GetLayerCount());
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}
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}
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}
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} // namespace dawn_native
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