..
d3d12
Fix D3D12 over-eager lazy zero initialization for textures
2020-03-16 17:48:26 +00:00
metal
Slab-allocate Metal bind groups
2020-03-13 22:50:00 +00:00
null
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
opengl
Fix OpenGL over-eager lazy zero initialization for textures
2020-03-17 01:51:56 +00:00
vulkan
Fix Vulkan over-eager lazy zero initialization for textures
2020-03-17 01:14:36 +00:00
Adapter.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
Adapter.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
AttachmentState.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
AttachmentState.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
BindGroup.h
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
BindGroupAndStorageBarrierTracker.h
Support Storage Textures as Valid Binding Types
2020-03-11 01:28:48 +00:00
BindGroupLayout.cpp
Validate the declaration of storage texture format in shader
2020-03-17 10:28:07 +00:00
BindGroupLayout.h
Validate the declaration of storage texture format in shader
2020-03-17 10:28:07 +00:00
BindGroupTracker.h
Update SetBindGroup dynamic offsets to uint32_t
2019-11-01 15:51:01 +00:00
BuddyAllocator.cpp
Rename INVALID_OFFSET to kInvalidOffset.
2019-09-27 15:11:52 +00:00
BuddyAllocator.h
Rename INVALID_OFFSET to kInvalidOffset.
2019-09-27 15:11:52 +00:00
BuddyMemoryAllocator.cpp
Preliminary changes to Vulkan memory suballocation
2019-10-24 21:28:16 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
Buffer.h
Handle Device Lost for Buffer
2020-01-28 22:18:58 +00:00
CMakeLists.txt
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
CachedObject.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CachedObject.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CommandAllocator.cpp
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandAllocator.h
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandBuffer.cpp
Metal: Implement lazy texture clears
2020-01-16 00:12:10 +00:00
CommandBuffer.h
Metal: Implement lazy texture clears
2020-01-16 00:12:10 +00:00
CommandBufferStateTracker.cpp
Update naming for vertex state
2019-11-07 22:23:29 +00:00
CommandBufferStateTracker.h
Update naming for vertex state
2019-11-07 22:23:29 +00:00
CommandEncoder.cpp
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
CommandEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
CommandValidation.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
CommandValidation.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
Commands.cpp
Allow SetBindGroup command to be skipped with dynamic offsets.
2019-11-18 23:09:38 +00:00
Commands.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ComputePassEncoder.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
ComputePassEncoder.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
ComputePipeline.cpp
Implement getBindGroupLayout
2019-11-22 17:02:22 +00:00
ComputePipeline.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
DawnNative.cpp
Query if Texture subresource has been initialized
2020-03-05 17:07:16 +00:00
Device.cpp
Turn off spvc being used by default
2020-02-07 16:00:27 +00:00
Device.h
Handle Device Lost for Buffer
2020-01-28 22:18:58 +00:00
DynamicUploader.cpp
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
DynamicUploader.h
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
EncodingContext.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
EncodingContext.h
Improve Memory Management of Result class
2020-01-10 17:58:28 +00:00
Error.cpp
Handle DeviceLost error
2020-01-15 19:02:13 +00:00
Error.h
Handle DeviceLost error
2020-01-15 19:02:13 +00:00
ErrorData.cpp
Improve Memory Management of Result class
2020-01-10 17:58:28 +00:00
ErrorData.h
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorScope.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ErrorScopeTracker.cpp
Fixed compilation issues when using libstdc++
2019-09-25 19:32:01 +00:00
ErrorScopeTracker.h
Support ErrorScopes for asynchronous GPU execution
2019-09-17 18:24:07 +00:00
Extensions.cpp
Implement querying WGPUDeviceProperties from dawn_native::Adapter
2019-11-13 01:53:25 +00:00
Extensions.h
Implement querying WGPUDeviceProperties from dawn_native::Adapter
2019-11-13 01:53:25 +00:00
Fence.cpp
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
Fence.h
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
FenceSignalTracker.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
FenceSignalTracker.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
Format.cpp
Add checks to TextureUsage::Storage
2020-01-15 00:09:42 +00:00
Format.h
Add checks to TextureUsage::Storage
2020-01-15 00:09:42 +00:00
Forward.h
Implement the webgpu.h swapchains in the frontend and Null backend.
2020-01-25 10:05:40 +00:00
Instance.cpp
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
Instance.h
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
ObjectBase.cpp
Inline a 1 bit payload in RefCounted
2019-11-19 14:35:10 +00:00
ObjectBase.h
Inline a 1 bit payload in RefCounted
2019-11-19 14:35:10 +00:00
PassResourceUsage.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
PassResourceUsageTracker.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
PassResourceUsageTracker.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.cpp
Device Loss handle GetBindGroupLayout and test
2020-01-21 18:48:45 +00:00
Pipeline.h
Implement getBindGroupLayout
2019-11-22 17:02:22 +00:00
PipelineLayout.cpp
Validate the declaration of storage texture format in shader
2020-03-17 10:28:07 +00:00
PipelineLayout.h
Implement getBindGroupLayout
2019-11-22 17:02:22 +00:00
ProgrammablePassEncoder.cpp
Support Storage Textures as Valid Binding Types
2020-03-11 01:28:48 +00:00
ProgrammablePassEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
Queue.cpp
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
Queue.h
Add QueueBase::MakeError
2020-01-17 21:32:08 +00:00
RefCounted.cpp
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
RefCounted.h
Inline a 1 bit payload in RefCounted
2019-11-19 14:35:10 +00:00
RenderBundle.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundle.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundleEncoder.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
RenderBundleEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
RenderEncoderBase.cpp
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
RenderEncoderBase.h
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
RenderPassEncoder.cpp
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
RenderPassEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
RenderPipeline.cpp
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
RenderPipeline.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
ResourceHeap.h
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
RingBufferAllocator.h
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
Sampler.cpp
RenderPipeline: validate depth bias params are not NaN
2019-12-12 11:41:02 +00:00
Sampler.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
ShaderModule.cpp
Validate the declaration of storage texture format in shader
2020-03-17 10:28:07 +00:00
ShaderModule.h
Validate the declaration of storage texture format in shader
2020-03-17 10:28:07 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
Surface.cpp
Implement the webgpu.h swapchains in the frontend and Null backend.
2020-01-25 10:05:40 +00:00
Surface.h
Implement the webgpu.h swapchains in the frontend and Null backend.
2020-01-25 10:05:40 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Handle Device Lost for SwapChain
2020-02-11 21:30:25 +00:00
SwapChain.h
Implement the webgpu.h swapchains in the frontend and Null backend.
2020-01-25 10:05:40 +00:00
Texture.cpp
Handle Device Lost for SwapChain
2020-02-11 21:30:25 +00:00
Texture.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
ToBackend.h
Resource Management 5: D3D support for resource allocation.
2019-08-27 23:36:26 +00:00
Toggles.cpp
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
Toggles.h
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
dawn_platform.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00