dawn-cmake/src/dawn_native/EncodingContext.cpp

126 lines
4.0 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/EncodingContext.h"
#include "common/Assert.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/RenderBundleEncoder.h"
namespace dawn_native {
EncodingContext::EncodingContext(DeviceBase* device, const ObjectBase* initialEncoder)
: mDevice(device), mTopLevelEncoder(initialEncoder), mCurrentEncoder(initialEncoder) {
}
EncodingContext::~EncodingContext() {
if (!mWereCommandsAcquired) {
FreeCommands(GetIterator());
}
}
CommandIterator EncodingContext::AcquireCommands() {
MoveToIterator();
ASSERT(!mWereCommandsAcquired);
mWereCommandsAcquired = true;
return std::move(mIterator);
}
CommandIterator* EncodingContext::GetIterator() {
MoveToIterator();
ASSERT(!mWereCommandsAcquired);
return &mIterator;
}
void EncodingContext::MoveToIterator() {
if (!mWasMovedToIterator) {
mIterator = std::move(mAllocator);
mWasMovedToIterator = true;
}
}
void EncodingContext::HandleError(wgpu::ErrorType type, const char* message) {
if (!IsFinished()) {
// If the encoding context is not finished, errors are deferred until
// Finish() is called.
if (!mGotError) {
mGotError = true;
mErrorMessage = message;
}
} else {
mDevice->HandleError(type, message);
}
}
void EncodingContext::EnterPass(const ObjectBase* passEncoder) {
// Assert we're at the top level.
ASSERT(mCurrentEncoder == mTopLevelEncoder);
ASSERT(passEncoder != nullptr);
mCurrentEncoder = passEncoder;
}
void EncodingContext::ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsage) {
// Assert we're not at the top level.
ASSERT(mCurrentEncoder != mTopLevelEncoder);
// Assert the pass encoder is current.
ASSERT(mCurrentEncoder == passEncoder);
mCurrentEncoder = mTopLevelEncoder;
mPassUsages.push_back(std::move(passUsage));
}
const PerPassUsages& EncodingContext::GetPassUsages() const {
ASSERT(!mWerePassUsagesAcquired);
return mPassUsages;
}
PerPassUsages EncodingContext::AcquirePassUsages() {
ASSERT(!mWerePassUsagesAcquired);
mWerePassUsagesAcquired = true;
return std::move(mPassUsages);
}
MaybeError EncodingContext::Finish() {
if (IsFinished()) {
return DAWN_VALIDATION_ERROR("Command encoding already finished");
}
const void* currentEncoder = mCurrentEncoder;
const void* topLevelEncoder = mTopLevelEncoder;
// Even if finish validation fails, it is now invalid to call any encoding commands,
// so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for
// if Finish() has been called.
mCurrentEncoder = nullptr;
mTopLevelEncoder = nullptr;
if (mGotError) {
return DAWN_VALIDATION_ERROR(mErrorMessage);
}
if (currentEncoder != topLevelEncoder) {
return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
}
return {};
}
bool EncodingContext::IsFinished() const {
return mTopLevelEncoder == nullptr;
}
} // namespace dawn_native