mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-06 04:05:40 +00:00
568013739f..73f9cf0045
2023-05-01 lexa.knyazev@gmail.com GL: Implement polygon mode extensions
2023-05-01 syoussefi@chromium.org Vulkan: Make eglPrepareSwapBuffersANGLE less special
2023-05-01 lexa.knyazev@gmail.com Add polygon mode extension stubs
2023-05-01 geofflang@chromium.org Metal: Embed precompiled default shaders.
2023-05-01 syoussefi@chromium.org Vulkan: Destroy the surface without holding the EGL lock
2023-05-01 romanl@google.com Android logs also go to stdout/err, line-buffered if possible
2023-05-01 romanl@google.com Re-enable angle_restricted_trace_gold_interpreted_tests
2023-05-01 romanl@google.com Capture/Replay: android_helper handles traces in/outside of apk
2023-05-01 romanl@google.com Capture/Replay: fix interpreter lib placed inside/outside APK
2023-05-01 romanl@google.com Capture/Replay: make failure to load a trace lib more clear
2023-05-01 zzyiwei@chromium.org Vulkan: use any available memory type for external
2023-05-01 yuxinhu@google.com Unconditionally enable append_aliased_memory_decorations_to_ssbo
2023-05-01 lexa.knyazev@gmail.com D3D11: Implement multisampling shader extensions
2023-05-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from f0d31e0f4846 to b89ed2f23a03 (3 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: alanbaker@google.com
Change-Id: I6225312835c0d85cf99818950a942379ec4a4132
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130880
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%