Ben Clayton 98d7eb4009 Roll third_party/webgpu-cts/ e204a3c37..c0c5cce30 (7 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


e204a3c377..c0c5cce305
 - c0c5cc Remove pushing lists of numbers through Set to guarantee uniqueness (#1779)
 - 3d958d wgsl: Replace module-scope 'let' with 'const' (#1721)
 - 4827c0 Add storage_texture,layout_dimension test to createBindGroupLayout.spec.ts (#1772)
 - dcdeec Add visibility,VERTEX_shader_stage_storage_texture_access test to createBindGroupLayout.spec.ts (#1770)
 - f4db91 Make F32Interval unittests more idiomatic (#1773)
 - d82d4e Updates error scope tests and remove outdated README. (#1766)
 - f102e6 Add brackets to robust buffer access test.

Created with './tools/run cts roll'

Change-Id: Ib5ca02d41a7638c06361e8e33b23f1ceb32db884
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100200
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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