CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 9b2712456f Revert "Use Swiftshader by default when fuzzing"
This reverts commit d08a14b709.

Reason for revert: This breaks the Mac fuzzer builds because it tries
to build with Swiftshader without Vulkan enabled. Reverting this now
to unblock the roll while I work on a fix.

Original change's description:
> Use Swiftshader by default when fuzzing
> 
> Note: This still requires Chromium to have set dawn_swiftshader_dir
> to take effect.
> 
> Bug: dawn:295
> Change-Id: I0c953196630dd2694f68d290e6f3f1e427c20a2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14821
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:295
Change-Id: I7b73d5edc844e090d5d2c8efe9efacc60040463e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-08 18:16:47 +00:00
build_overrides perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
docs Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
examples Namespace Log.h/cpp in dawn:: 2019-12-06 18:21:39 +00:00
generator Add DeviceLostCallback to dawn.json and dawn_wire 2019-12-18 18:59:20 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Revert "Use Swiftshader by default when fuzzing" 2020-01-08 18:16:47 +00:00
src Metal: Add CommandRecordingContext 2020-01-08 17:01:07 +00:00
third_party Fix BUILD.gn issues for Android & Fuschia 2019-11-28 19:48:45 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Metal: Add CommandRecordingContext 2020-01-08 17:01:07 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add DeviceLostCallback to dawn.json and dawn_wire 2019-12-18 18:59:20 +00:00
dawn_wire.json Add DeviceLostCallback to dawn.json and dawn_wire 2019-12-18 18:59:20 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.