CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller a26f55791d Roll ANGLE from df202660de19 to ab334105e766 (6 revisions)
df202660de..ab334105e7

2023-01-23 m.maiya@samsung.com BuiltInResourcesString is no longer a part of shader cache key
2023-01-23 abdolrashidi@google.com Move memory allocation info vars to separate class
2023-01-23 cclao@google.com Vulkan: Add ThreadSafeCommandQueue class
2023-01-23 j.vigil@samsung.com EGL: Remove protected content test case
2023-01-23 cnorthrop@google.com Tests: Add CSR2 Drag Racing trace
2023-01-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from f709feae795b to d7dfd14fa0d0 (12 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: Icb2303df79262e6684c41fa838766107939a9ab9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117680
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-01-23 23:00:10 +00:00
.vscode
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docs tint: TINT_EMIT_COVERAGE -> DAWN_EMIT_COVERAGE 2023-01-04 18:06:49 +00:00
generator generator_lib.py: Fix exception when racing for dir creation. 2022-12-19 11:14:54 +00:00
include Count the line pos, offset and size of compilation message in UTF-16 2023-01-10 00:03:24 +00:00
infra kokoro: Fix MSL validation 2023-01-10 22:03:21 +00:00
scripts Making SPIR-V ingestion and validation optional 2023-01-19 21:17:42 +00:00
src Remove program_builder include from type/ 2023-01-23 20:33:42 +00:00
test tint: Add bgra8unorm storage texture support 2023-01-18 19:42:03 +00:00
third_party Roll third_party/webgpu-cts/ 65fcd99b7..9fbed0099 (13 commits) 2023-01-19 15:10:33 +00:00
tools tools/run-cts: Use new 'load' server RPC 2023-01-17 14:54:45 +00:00
webgpu-cts Metal: set both depth/stencil attachments for combined formats 2023-01-21 02:42:15 +00:00
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.gitignore .gitignore: add .gclient_previous_custom_vars 2022-12-06 20:43:33 +00:00
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BUILD.gn
CMakeLists.txt tools/run-cts: Optimize coverage collection 2023-01-10 21:55:43 +00:00
CMakeSettings.json
CODE_OF_CONDUCT.md
CONTRIBUTING.md
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DEPS Roll ANGLE from df202660de19 to ab334105e766 (6 revisions) 2023-01-23 23:00:10 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
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dawn.json Add wgpu::Device::ValidateTextureDescriptor 2023-01-10 15:17:26 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
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go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.