CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Yunchao He a32954a4d2 Add validation rules for 3D texture view
3D texture view's baseArrayLayer must be 0, and its arrayLayerCount
must be 1. In addition, 2D/2DArray/Cube/CubeArray (and 1D) views
upon 3D textures are not allowed.

Other behaviors for 3D texture views like default values are similar
to 2D/2DArray views.

This change also adds a test for aspect test against color format for
completeness, in addition to the existing depth/stencil formats.

Bug: dawn:558
Change-Id: I4f5d095b85c9b81e6f41497f1c8a54b569c210bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-01 19:55:58 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. 2021-01-20 19:19:08 +00:00
examples Rename leftover references of output attachment to render attachment. 2021-01-22 19:51:37 +00:00
generator dawn_wire: Gracefully handle all invalid and unknown sTypes 2021-02-01 16:48:18 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
src Add validation rules for 3D texture view 2021-02-01 19:55:58 +00:00
third_party Fix libEGL.so.1 issue with ANGLE build. 2021-01-29 21:44:45 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
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.gn Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll Tint from ad27ee8c10 to 222e09735e (14 revisions) 2021-02-01 18:49:28 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add Jiawei to OWNERS 2021-01-26 01:38:09 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Make wgpu::BindGroupLayoutEntry extensible 2021-01-29 19:08:15 +00:00
dawn_wire.json dawn_wire: Implement device-related callbacks for multiple devices 2021-01-25 08:38:47 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.