..
abs
writer/spirv: Fix abs() on unsigned integers
2021-10-01 08:41:55 +00:00
acos
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
all
intrinsics: Add scalar overload of all() & any()
2021-10-21 09:39:13 +00:00
any
intrinsics: Add scalar overload of all() & any()
2021-10-21 09:39:13 +00:00
arrayLength
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
asin
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atan
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atan2
Update test expectation files
2021-11-08 20:16:48 +00:00
atomicAdd
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicAnd
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicCompareExchangeWeak
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicExchange
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicLoad
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicMax
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicMin
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicOr
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicStore
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicSub
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
atomicXor
msl: Handle buffer variables in transform
2021-10-28 15:00:39 +00:00
ceil
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
clamp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cos
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cosh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
countOneBits
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cross
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
determinant
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
distance
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
dot
instrinsics: Implement dot() for integer vector types
2021-11-05 18:37:16 +00:00
dpdx
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdxCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdxFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdy
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdyCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdyFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
exp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
exp2
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
faceForward
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
floor
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fma
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fract
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
frexp
intrinsics: Remove deprecated modf & frexp overloads
2021-10-12 21:57:47 +00:00
fwidth
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
fwidthCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
fwidthFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
ignore
Deprecate Ignore()
2021-10-22 06:23:12 +00:00
inverseSqrt
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isFinite
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isInf
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isNan
Update test expectation files
2021-11-08 20:16:48 +00:00
isNormal
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
ldexp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
length
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
log
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
log2
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
max
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
min
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
mix
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
modf
intrinsics: Remove deprecated modf & frexp overloads
2021-10-12 21:57:47 +00:00
normalize
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16float
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack4x8snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack4x8unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pow
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
reflect
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
refract
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
reverseBits
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
round
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
select
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sign
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sin
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sinh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
smoothStep
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sqrt
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
step
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
storageBarrier
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
tan
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
tanh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureDimensions
Resolver: Remove texture_storage read access
2021-10-14 10:10:45 +00:00
textureLoad
Resolver: Remove texture_storage read access
2021-10-14 10:10:45 +00:00
textureNumLayers
Resolver: Remove texture_storage read access
2021-10-14 10:10:45 +00:00
textureNumLevels
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureNumSamples
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureSample
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleBias
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleCompare
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleCompareLevel
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleGrad
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleLevel
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureStore
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
transpose
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
trunc
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16float
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack4x8snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack4x8unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
workgroupBarrier
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00