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2022-08-26 gyuyoung Add sample_count test to buffer_texture_copies.spec.ts (#1800)
2022-08-26 gyuyoung Implement 'texture,device_mismatch' test in writeTexture.spec.ts (#1793)
2022-08-26 gyuyoung Add 'maximum_binding_limit' test to createBindGroupLayout.spec.ts (#1790)
2022-08-25 enga Add global test config (#1801)
2022-08-25 enga Mark root .eslintrc.json as "root: true" (#1802)
2022-08-25 bajones Address Kai's feedback
2022-08-24 tojiro Style fixes
2022-08-24 tojiro Refactor image_copy and unified data generator between the two test files.
2022-08-23 bajones Optimizing GetInitialData function
2022-08-25 kainino fix merge error
2022-08-25 rharrison Clarify comments in ULP code (#1795)
2022-08-23 kainino tweak to make safer against accidental awaits
2022-08-23 bclayton webgpu/shader/execution: Check validation before testing results
2022-08-24 rharrison Linearly spread `f32FullRange` values over possible f32 values (#1786)
2022-08-24 rharrison Implement `remainder (%)` f32 test (#1765)
2022-08-24 rharrison Rename `make*F32IntervalCase` to `make*ToF32IntervalCase` (#1775)
2022-08-24 zhaoming.jiang Revert "Use let declarations for literal input in shader,execution,expression tests (#1788)" (#1789)
2022-08-24 zhaoming.jiang Use let declarations for literal input in shader,execution,expression tests (#1788)
2022-08-24 gyuyoung Add storage_texture,formats test to createBindGroupLayout.spec.ts (#1776)
2022-08-23 rharrison Refactor binary arithmetic tests to use common test values (#1783)
Change-Id: I75a810698616f74d02480ccee369564030aa4a32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100462
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%