..
d3d12
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
metal
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
null
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
opengl
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
vulkan
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
BindGroup.cpp
Vulkan: Implement BindGroups
2018-02-05 13:27:47 -05:00
BindGroup.h
Vulkan: Implement BindGroups
2018-02-05 13:27:47 -05:00
BindGroupLayout.cpp
Use a descriptor for BindGroupLayout ( #211 )
2018-07-10 12:23:50 -07:00
BindGroupLayout.h
Use a descriptor for BindGroupLayout ( #211 )
2018-07-10 12:23:50 -07:00
BlendState.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
BlendState.h
Format: src/backend
2017-11-28 16:18:39 -05:00
Buffer.cpp
Make EnumClassBitmask operations constexpr
2018-07-11 17:17:21 +02:00
Buffer.h
Make EnumClassBitmask operations constexpr
2018-07-11 17:17:21 +02:00
Builder.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
Builder.h
Format: src/backend
2017-11-28 16:18:39 -05:00
CMakeLists.txt
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
CommandAllocator.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
CommandAllocator.h
Format: src/backend
2017-11-28 16:18:39 -05:00
CommandBuffer.cpp
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
CommandBuffer.h
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
CommandBufferStateTracker.cpp
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
CommandBufferStateTracker.h
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
Commands.cpp
Move FreeCommands and SkipCommand to their own file
2018-07-10 10:59:44 +02:00
Commands.h
Move FreeCommands and SkipCommand to their own file
2018-07-10 10:59:44 +02:00
ComputePipeline.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
ComputePipeline.h
Format: src/backend
2017-11-28 16:18:39 -05:00
DepthStencilState.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
DepthStencilState.h
Format: src/backend
2017-11-28 16:18:39 -05:00
Device.cpp
Use a descriptor for BindGroupLayout ( #211 )
2018-07-10 12:23:50 -07:00
Device.h
Use a descriptor for BindGroupLayout ( #211 )
2018-07-10 12:23:50 -07:00
Error.cpp
Add an Error and ResultOrError<T> type and tests
2018-05-31 15:00:28 -04:00
Error.h
Use a descriptor for PipelineLayout ( #206 )
2018-06-27 16:21:39 -07:00
ErrorData.cpp
Add an Error and ResultOrError<T> type and tests
2018-05-31 15:00:28 -04:00
ErrorData.h
Add an Error and ResultOrError<T> type and tests
2018-05-31 15:00:28 -04:00
Forward.h
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
InputState.cpp
Implement support for all Int32 vertex formats. ( #179 )
2018-04-10 14:35:17 -04:00
InputState.h
Implement unorm_rgba8 and unorm_rg8 vertex formats.
2018-04-09 11:25:31 -04:00
PassResourceUsage.h
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
PerStage.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
PerStage.h
Format: src/backend
2017-11-28 16:18:39 -05:00
Pipeline.cpp
Use a descriptor for PipelineLayout ( #206 )
2018-06-27 16:21:39 -07:00
Pipeline.h
Format: src/backend
2017-11-28 16:18:39 -05:00
PipelineLayout.cpp
Move mDevice from PipelineLayoutVk to PipelineLayoutBase
2018-07-03 14:54:40 -07:00
PipelineLayout.h
Move mDevice from PipelineLayoutVk to PipelineLayoutBase
2018-07-03 14:54:40 -07:00
Queue.cpp
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
Queue.h
Add Device::CreateQueue() instead of the builder
2018-06-18 13:33:40 -04:00
RefCounted.cpp
Fix BindGroupLayout leak in PipelineLayout default.
2018-04-17 18:10:57 -04:00
RefCounted.h
Format: src/backend
2017-11-28 16:18:39 -05:00
RenderPassDescriptor.cpp
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
RenderPassDescriptor.h
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
RenderPipeline.cpp
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
RenderPipeline.h
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00
Sampler.cpp
Use a descriptor for PipelineLayout ( #206 )
2018-06-27 16:21:39 -07:00
Sampler.h
Use Error in Sampler and autogenerated validation functions
2018-05-31 15:00:28 -04:00
ShaderModule.cpp
Format: src/backend
2017-11-28 16:18:39 -05:00
ShaderModule.h
Format: src/backend
2017-11-28 16:18:39 -05:00
SwapChain.cpp
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
SwapChain.h
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
Texture.cpp
Change render passes from multi to single pass.
2018-05-16 11:18:14 -04:00
Texture.h
Make the Vulkan backend support implicit barriers.
2018-07-11 17:17:21 +02:00
ToBackend.h
Rename RenderPassInfo to RenderPassDescriptor
2018-05-16 11:18:14 -04:00