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Roll third_party/SPIRV-Tools/ 4a80497a8..8910ea5f1 (4 commits)4a80497a88..8910ea5f1c
$ git log 4a80497a8..8910ea5f1 --date=short --no-merges --format='%ad %ae %s' 2020-02-23 nicolasweber Fix Wrange-loop-analysis warnings in SPIRV-Tools. (#3201) 2020-02-21 geofflang Add missing dependencies when generating spvtools_core_tables (#3199) 2020-02-21 afdx Brief guide to writing a spirv-fuzz fuzzer pass (#3190) 2020-02-21 47594367+rg3igalia Fix ignored const qualifier warning in static_cast (#3197) Roll third_party/glslang/ c12493ff6..07e1a0a67 (1 commit)c12493ff69..07e1a0a67a
$ git log c12493ff6..07e1a0a67 --date=short --no-merges --format='%ad %ae %s' 2020-02-22 rex.xu Fix an issue of SPV generation for imageAtomicStore. Roll third_party/shaderc/ 738f1655a..1059f43a3 (1 commit) $ git log 738f1655a..1059f43a3 --date=short --no-merges --format='%ad %ae %s' 2020-02-21 rharrison Rolling 6 dependencies and update expectations (#987) Roll third_party/spirv-cross/ f19fdb94d..c5f7b5575 (5 commits)f19fdb94d7..c5f7b55756
$ git log f19fdb94d..c5f7b5575 --date=short --no-merges --format='%ad %ae %s' 2020-02-24 post MSL: Add C API for force native arrays. 2020-02-24 post MSL: Add native array test for composite array initialization. 2020-02-24 post MSL: Reintroduce workaround for constant arrays being passed by value. 2020-02-24 post MSL: Reinstate workaround for returning arrays. 2020-02-24 post MSL: Add a workaround path to force native arrays for everything. Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: Ic9f459c21a9656093b5ec27e19f0744182734c7c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16120 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%