Ryan Harrison aa5a53b2f0 Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ 4a80497a8..8910ea5f1 (4 commits)

4a80497a88..8910ea5f1c

$ git log 4a80497a8..8910ea5f1 --date=short --no-merges --format='%ad %ae %s'
2020-02-23 nicolasweber Fix Wrange-loop-analysis warnings in SPIRV-Tools. (#3201)
2020-02-21 geofflang Add missing dependencies when generating spvtools_core_tables (#3199)
2020-02-21 afdx Brief guide to writing a spirv-fuzz fuzzer pass (#3190)
2020-02-21 47594367+rg3igalia Fix ignored const qualifier warning in static_cast (#3197)

Roll third_party/glslang/ c12493ff6..07e1a0a67 (1 commit)

c12493ff69..07e1a0a67a

$ git log c12493ff6..07e1a0a67 --date=short --no-merges --format='%ad %ae %s'
2020-02-22 rex.xu Fix an issue of SPV generation for imageAtomicStore.

Roll third_party/shaderc/ 738f1655a..1059f43a3 (1 commit)

$ git log 738f1655a..1059f43a3 --date=short --no-merges --format='%ad %ae %s'
2020-02-21 rharrison Rolling 6 dependencies and update expectations (#987)

Roll third_party/spirv-cross/ f19fdb94d..c5f7b5575 (5 commits)

f19fdb94d7..c5f7b55756

$ git log f19fdb94d..c5f7b5575 --date=short --no-merges --format='%ad %ae %s'
2020-02-24 post MSL: Add C API for force native arrays.
2020-02-24 post MSL: Add native array test for composite array initialization.
2020-02-24 post MSL: Reintroduce workaround for constant arrays being passed by value.
2020-02-24 post MSL: Reinstate workaround for returning arrays.
2020-02-24 post MSL: Add a workaround path to force native arrays for everything.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: Ic9f459c21a9656093b5ec27e19f0744182734c7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16120
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-02-24 19:25:38 +00:00
2020-02-05 17:16:05 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-02-03 08:56:04 +00:00
2020-02-24 19:25:38 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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