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This reverts commit d1448056887540ac4a83f918c584037c982942fd. Reason for revert: offending ANGLE problem should be fixed now ANGLE bug was fixed here: https://chromium-review.googlesource.com/c/angle/angle/+/3790473 Original change's description: > Skip tests about writeonly storage texture In render pass on ANGLE > > StorageTextureTests.WriteonlyStorageTextureInFragmentShader and > StorageTextureZeroInitTests. > WriteonlyStorageTextureClearsToZeroInRenderPass starts to fail on > the bots after the latest roll of ANGLE, so we have to temporarily > suppress them. > > Bug: dawn:1503 > Test: dawn_end2end_tests > Change-Id: Id8abf7c0a5bd30e5de12c838f871e1ab896ab4fd > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97127 > Reviewed-by: Ben Clayton <bclayton@google.com> > Kokoro: Kokoro <noreply+kokoro@google.com> > Commit-Queue: Ben Clayton <bclayton@google.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: dawn:1503 Change-Id: I339eb503b2f8156899b7db3358c9948d58de308d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101066 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%