22 lines
414 B
WebGPU Shading Language
22 lines
414 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_1d<rgba8snorm>;
|
|
|
|
fn textureStore_2ed2a3() {
|
|
textureStore(arg_0, 1, vec4<f32>());
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureStore_2ed2a3();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureStore_2ed2a3();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureStore_2ed2a3();
|
|
}
|