CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller b2004907a3 Roll ANGLE from 9872c1d63f38 to a8ebdf2b5a8b (11 revisions)
9872c1d63f..a8ebdf2b5a

2022-05-10 yuxinhu@google.com Basis Universal Texture Experiment
2022-05-10 geofflang@google.com Metal: Log the shader source when a shader fails to translate
2022-05-10 lexa.knyazev@gmail.com D3D: Mark images clean after syncing from storage
2022-05-10 johnstiles@google.com Fix crash when calling certain gl APIs before initialization.
2022-05-10 gert.wollny@collabora.com Capture/Replay: rename ANGLE_CAPTURE to ANGLE_CAPTURE_GL
2022-05-10 antonio.caggiano@collabora.com Re-land: "Vulkan: GBM platform"
2022-05-10 syoussefi@chromium.org Vulkan: Support wide lines
2022-05-10 jmadill@chromium.org Vulkan: Clean up flag passing in ImageView init.
2022-05-10 senorblanco@chromium.org D3D11: fix 3D texture blits.
2022-05-10 syoussefi@chromium.org Vulkan: Refactor UtilsVk dynamic state handling
2022-05-10 jmadill@chromium.org Vulkan: Determined sized-ness of format in initImageViews.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I2897d54f02281ebeaa561cf3bfa8e7f82729e0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89760
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-11 03:27:32 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
generator [warnings] Add Wsuggest-override and Wsuggest-destructor-override. 2022-05-10 18:44:34 +00:00
include Revert "[chromium-style] Adding constructors and destructors." 2022-05-10 23:32:44 +00:00
infra Fix dawn/node build with make 2022-05-02 20:20:00 +00:00
scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src Fix gn check for dawn_unittests. 2022-05-11 00:22:55 +00:00
test tint: Lex different tokens for float suffixes 2022-05-10 14:55:34 +00:00
third_party Roll third_party/webgpu-cts/ 249f2b797..ecf480422 (21 commits) 2022-05-04 16:00:39 +00:00
tools tint: Add unary-ops to the intrinsic table 2022-05-09 21:22:24 +00:00
webgpu-cts Don't use incremental build in webgpu-cts/scripts/list.py 2022-05-10 18:17:54 +00:00
.clang-format Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
.gitattributes Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
.gitignore tools: Replace copy-pasta scripts 2022-04-07 18:26:45 +00:00
.gn Fix gn check for dawn_unittests. 2022-05-11 00:22:55 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Move samples/ under src/dawn/samples/ 2022-04-11 16:40:00 +00:00
CMakeLists.txt Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 9872c1d63f38 to a8ebdf2b5a8b (11 revisions) 2022-05-11 03:27:32 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add top-level OWNERS and scope Tint owners more tightly. 2022-04-07 17:59:14 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add External Texture Conversion Constant Params 2022-05-02 20:37:28 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.