Dawn Autoroller b2004907a3 Roll ANGLE from 9872c1d63f38 to a8ebdf2b5a8b (11 revisions)
9872c1d63f..a8ebdf2b5a

2022-05-10 yuxinhu@google.com Basis Universal Texture Experiment
2022-05-10 geofflang@google.com Metal: Log the shader source when a shader fails to translate
2022-05-10 lexa.knyazev@gmail.com D3D: Mark images clean after syncing from storage
2022-05-10 johnstiles@google.com Fix crash when calling certain gl APIs before initialization.
2022-05-10 gert.wollny@collabora.com Capture/Replay: rename ANGLE_CAPTURE to ANGLE_CAPTURE_GL
2022-05-10 antonio.caggiano@collabora.com Re-land: "Vulkan: GBM platform"
2022-05-10 syoussefi@chromium.org Vulkan: Support wide lines
2022-05-10 jmadill@chromium.org Vulkan: Clean up flag passing in ImageView init.
2022-05-10 senorblanco@chromium.org D3D11: fix 3D texture blits.
2022-05-10 syoussefi@chromium.org Vulkan: Refactor UtilsVk dynamic state handling
2022-05-10 jmadill@chromium.org Vulkan: Determined sized-ness of format in initImageViews.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I2897d54f02281ebeaa561cf3bfa8e7f82729e0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89760
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-11 03:27:32 +00:00
2022-05-02 20:20:00 +00:00
2022-04-19 22:25:45 +00:00
2022-05-11 00:22:55 +00:00
2022-04-07 18:26:45 +00:00
.gn
2022-05-11 00:22:55 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%