dawn-cmake/test/intrinsics/gen/textureSampleCompareLevel
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
2ad2b1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2ad2b1.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2ad2b1.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
2ad2b1.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
2ad2b1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4cf3a2.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4cf3a2.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4cf3a2.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
4cf3a2.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
4cf3a2.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
011a8f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
011a8f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
011a8f.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
011a8f.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
011a8f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1116ed.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1116ed.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1116ed.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
1116ed.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
1116ed.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1568e3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1568e3.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1568e3.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
1568e3.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
1568e3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f8121c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f8121c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f8121c.wgsl.expected.msl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
f8121c.wgsl.expected.spvasm intrinsics: textureSampleCompareLevel() 2021-06-14 15:29:34 +00:00
f8121c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00