28 lines
598 B
HLSL
28 lines
598 B
HLSL
Texture2D arg_0 : register(t0, space1);
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SamplerComparisonState arg_1 : register(s1, space1);
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void textureSampleCompareLevel_2ad2b1() {
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float res = arg_0.SampleCmpLevelZero(arg_1, float2(0.0f, 0.0f), 1.0f);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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textureSampleCompareLevel_2ad2b1();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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textureSampleCompareLevel_2ad2b1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleCompareLevel_2ad2b1();
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return;
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}
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