32 lines
822 B
GLSL
32 lines
822 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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float get_f32() {
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return 1.0f;
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}
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void f() {
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float tint_symbol = get_f32();
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mat2 m2x2 = mat2(tint_symbol);
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float tint_symbol_1 = get_f32();
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mat2x3 m2x3 = mat2x3(tint_symbol_1);
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float tint_symbol_2 = get_f32();
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mat2x4 m2x4 = mat2x4(tint_symbol_2);
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float tint_symbol_3 = get_f32();
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mat3x2 m3x2 = mat3x2(tint_symbol_3);
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float tint_symbol_4 = get_f32();
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mat3 m3x3 = mat3(tint_symbol_4);
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float tint_symbol_5 = get_f32();
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mat3x4 m3x4 = mat3x4(tint_symbol_5);
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float tint_symbol_6 = get_f32();
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mat4x2 m4x2 = mat4x2(tint_symbol_6);
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float tint_symbol_7 = get_f32();
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mat4x3 m4x3 = mat4x3(tint_symbol_7);
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float tint_symbol_8 = get_f32();
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mat4 m4x4 = mat4(tint_symbol_8);
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}
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