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Roll third_party/shaderc/ b6c82a149..011139094 (5 commits)b6c82a149e..011139094e
$ git log b6c82a149..011139094 --date=short --no-merges --format='%ad %ae %s' 2020-09-03 rharrison Adding back non-spvc BUILD.gn that I accidentally nuked (#1136) 2020-09-03 rharrison Remove spvc (#1135) 2020-09-02 rharrison Start SPIRV-Tools v2020.4 2020-09-02 rharrison Finalize SPIRV-Tools v2020.3 2020-09-01 rharrison Roll 3 dependencies and update expectations (#1133) Created with: roll-dep third_party/shaderc Roll third_party/spirv-cross/ 685f86471..bad9dab8d (4 commits)685f86471e..bad9dab8df
$ git log 685f86471..bad9dab8d --date=short --no-merges --format='%ad %ae %s' 2020-08-27 cdavis MSL: Support layered input attachments. 2020-09-02 post MSL: Fix OpCompositeInsert and OpVectorInsertDynamic. 2020-08-23 cdavis MSL: Don't set the layer for multiview if the device doesn't support it. 2020-08-07 cdavis MSL: Fix multiview view index calculation with a non-zero base instance. Created with: roll-dep third_party/spirv-cross Roll third_party/SPIRV-Tools/ 8a0ebd40f..fd05605be (8 commits)8a0ebd40f8..fd05605bef
$ git log 8a0ebd40f..fd05605be --date=short --no-merges --format='%ad %ae %s' 2020-09-03 stefanomil spirv-fuzz: Transformation to convert OpSelect to conditional branch (#3681) 2020-09-02 46493288+sfricke-samsung spirv-val: Add Vulkan VUID labels to BuiltIn (#3756) 2020-09-02 vasniktel spirv-fuzz: Add support for BuiltIn decoration (#3736) 2020-09-02 stefanomil spirv-fuzz: Fix GetIdEquivalenceClasses (#3767) 2020-09-02 stefanomil spirv-fuzz: Replace id in OpPhi coming from a dead predecessor (#3744) 2020-09-01 stefanomil spirv-fuzz: Transformation to replace the use of an irrelevant id (#3697) 2020-09-01 vasniktel spirv-fuzz: TransformationMutatePointer (#3737) 2020-09-01 stefanomil spirv-fuzz: Compute interprocedural loop nesting depth of blocks (#3753) Created with: roll-dep third_party/SPIRV-Tools Roll third_party/tint/ 464928ed9..e7ec7f168 (17 commits) https://dawn.googlesource.com/tint/+log/464928ed913b..e7ec7f16895a $ git log 464928ed9..e7ec7f168 --date=short --no-merges --format='%ad %ae %s' 2020-09-03 dsinclair [wgsl-writer] Add GenerateEntryPoint 2020-09-03 dsinclair Stub out the method to generate individual entry points. 2020-09-03 dsinclair Add reset method to the generators. 2020-09-03 dsinclair Move generators to unique pointers. 2020-09-02 sarahmashay [validation] Add disabled tests for validating switch statements 2020-09-02 tommek [wgsl-reader] Parsing sampled texture type 2020-09-02 dsinclair [hlsl-writer] Simplify generated logical and/or expressions. 2020-09-02 dsinclair [hlsl-writer] Simplify logical and/or code. 2020-09-02 dsinclair [hlsl-writer] More logical and/or tests. 2020-09-02 dsinclair [hlsl-writer] Emit LogicalAnd and LogicalOr operations 2020-09-02 dsinclair [hlsl-writer] Support pre stream in if/else statements. 2020-09-02 dsinclair [hlsl-writer] Emit pre strings 2020-09-02 dsinclair [hlsl-writer] Update all expressions to take a pre stream. 2020-09-02 tommek [wgsl-reader] Parsing texture sampler types 2020-09-02 dsinclair Fixup doxygen comment 2020-09-02 tommek [wgsl-reader] Parsing depth texture type 2020-09-02 tommek [wgsl-reader] Parsing sampler type Created with: roll-dep third_party/tint Change-Id: I34e0e77b0f3d1b8050d465fa20e6846ef573c092 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28140 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%