CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison b44ca92f1c Roll 4 dependencies
Roll third_party/shaderc/ b6c82a149..011139094 (5 commits)

b6c82a149e..011139094e

$ git log b6c82a149..011139094 --date=short --no-merges --format='%ad %ae %s'
2020-09-03 rharrison Adding back non-spvc BUILD.gn that I accidentally nuked (#1136)
2020-09-03 rharrison Remove spvc (#1135)
2020-09-02 rharrison Start SPIRV-Tools v2020.4
2020-09-02 rharrison Finalize SPIRV-Tools v2020.3
2020-09-01 rharrison Roll 3 dependencies and update expectations (#1133)

Created with:
  roll-dep third_party/shaderc

Roll third_party/spirv-cross/ 685f86471..bad9dab8d (4 commits)

685f86471e..bad9dab8df

$ git log 685f86471..bad9dab8d --date=short --no-merges --format='%ad %ae %s'
2020-08-27 cdavis MSL: Support layered input attachments.
2020-09-02 post MSL: Fix OpCompositeInsert and OpVectorInsertDynamic.
2020-08-23 cdavis MSL: Don't set the layer for multiview if the device doesn't support it.
2020-08-07 cdavis MSL: Fix multiview view index calculation with a non-zero base instance.

Created with:
  roll-dep third_party/spirv-cross

Roll third_party/SPIRV-Tools/ 8a0ebd40f..fd05605be (8 commits)

8a0ebd40f8..fd05605bef

$ git log 8a0ebd40f..fd05605be --date=short --no-merges --format='%ad %ae %s'
2020-09-03 stefanomil spirv-fuzz: Transformation to convert OpSelect to conditional branch (#3681)
2020-09-02 46493288+sfricke-samsung spirv-val: Add Vulkan VUID labels to BuiltIn (#3756)
2020-09-02 vasniktel spirv-fuzz: Add support for BuiltIn decoration (#3736)
2020-09-02 stefanomil spirv-fuzz: Fix GetIdEquivalenceClasses (#3767)
2020-09-02 stefanomil spirv-fuzz: Replace id in OpPhi coming from a dead predecessor (#3744)
2020-09-01 stefanomil spirv-fuzz: Transformation to replace the use of an irrelevant id (#3697)
2020-09-01 vasniktel spirv-fuzz: TransformationMutatePointer (#3737)
2020-09-01 stefanomil spirv-fuzz: Compute interprocedural loop nesting depth of blocks (#3753)

Created with:
  roll-dep third_party/SPIRV-Tools

Roll third_party/tint/ 464928ed9..e7ec7f168 (17 commits)

https://dawn.googlesource.com/tint/+log/464928ed913b..e7ec7f16895a

$ git log 464928ed9..e7ec7f168 --date=short --no-merges --format='%ad %ae %s'
2020-09-03 dsinclair [wgsl-writer] Add GenerateEntryPoint
2020-09-03 dsinclair Stub out the method to generate individual entry points.
2020-09-03 dsinclair Add reset method to the generators.
2020-09-03 dsinclair Move generators to unique pointers.
2020-09-02 sarahmashay [validation] Add disabled tests for validating switch statements
2020-09-02 tommek [wgsl-reader] Parsing sampled texture type
2020-09-02 dsinclair [hlsl-writer] Simplify generated logical and/or expressions.
2020-09-02 dsinclair [hlsl-writer] Simplify logical and/or code.
2020-09-02 dsinclair [hlsl-writer] More logical and/or tests.
2020-09-02 dsinclair [hlsl-writer] Emit LogicalAnd and LogicalOr operations
2020-09-02 dsinclair [hlsl-writer] Support pre stream in if/else statements.
2020-09-02 dsinclair [hlsl-writer] Emit pre strings
2020-09-02 dsinclair [hlsl-writer] Update all expressions to take a pre stream.
2020-09-02 tommek [wgsl-reader] Parsing texture sampler types
2020-09-02 dsinclair Fixup doxygen comment
2020-09-02 tommek [wgsl-reader] Parsing depth texture type
2020-09-02 tommek [wgsl-reader] Parsing sampler type

Created with:
  roll-dep third_party/tint

Change-Id: I34e0e77b0f3d1b8050d465fa20e6846ef573c092
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28140
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-03 15:36:37 +00:00
build_overrides Roll 4 dependencies 2020-09-03 15:36:37 +00:00
docs Remove usages of SPVC 2020-09-02 22:09:08 +00:00
examples Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
generator Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
infra/config Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
scripts Enable WGSL support by default 2020-07-28 21:57:18 +00:00
src Fix compilation with dawn_enable_wgsl=false 2020-09-03 08:45:40 +00:00
third_party Remove usages of SPVC 2020-09-02 22:09:08 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll 4 dependencies 2020-09-03 15:36:37 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add Matrix chatrooms to README.md 2020-04-24 12:38:13 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
dawn_wire.json Move client-side OnCompletion callbacks to the server. 2020-08-28 21:23:50 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.