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Make Device::gl private, and rename it to mGL. Change all accesses to use Device::GetGL() accessor. This is a precursor to adding native EGLContext support to Dawn. Bug: dawn:810 Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
79 lines
3.2 KiB
C++
79 lines
3.2 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/QueueGL.h"
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#include "dawn/native/opengl/BufferGL.h"
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#include "dawn/native/opengl/CommandBufferGL.h"
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#include "dawn/native/opengl/DeviceGL.h"
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#include "dawn/native/opengl/TextureGL.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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namespace dawn::native::opengl {
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Queue::Queue(Device* device, const QueueDescriptor* descriptor) : QueueBase(device, descriptor) {}
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MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
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Device* device = ToBackend(GetDevice());
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TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute");
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for (uint32_t i = 0; i < commandCount; ++i) {
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DAWN_TRY(ToBackend(commands[i])->Execute());
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}
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TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute");
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device->SubmitFenceSync();
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return {};
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}
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MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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ToBackend(buffer)->EnsureDataInitializedAsDestination(bufferOffset, size);
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gl.BindBuffer(GL_ARRAY_BUFFER, ToBackend(buffer)->GetHandle());
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gl.BufferSubData(GL_ARRAY_BUFFER, bufferOffset, size, data);
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return {};
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}
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MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& writeSizePixel) {
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DAWN_INVALID_IF(destination.aspect == wgpu::TextureAspect::StencilOnly,
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"Writes to stencil textures unsupported on the OpenGL backend.");
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TextureCopy textureCopy;
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textureCopy.texture = destination.texture;
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textureCopy.mipLevel = destination.mipLevel;
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textureCopy.origin = destination.origin;
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textureCopy.aspect = SelectFormatAspects(destination.texture->GetFormat(), destination.aspect);
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SubresourceRange range = GetSubresourcesAffectedByCopy(textureCopy, writeSizePixel);
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if (IsCompleteSubresourceCopiedTo(destination.texture, writeSizePixel, destination.mipLevel)) {
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destination.texture->SetIsSubresourceContentInitialized(true, range);
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} else {
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ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range);
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}
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DoTexSubImage(ToBackend(GetDevice())->GetGL(), textureCopy, data, dataLayout, writeSizePixel);
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ToBackend(destination.texture)->Touch();
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return {};
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}
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} // namespace dawn::native::opengl
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