dawn-cmake/test/layout/storage/mat2x2/f32.wgsl.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

21 lines
277 B
GLSL

#version 310 es
precision mediump float;
struct SSBO {
mat2 m;
};
layout(binding = 0, std430) buffer SSBO_1 {
mat2 m;
} ssbo;
void f() {
mat2 v = ssbo.m;
ssbo.m = v;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}