dawn-cmake/test/vk-gl-cts/graphicsfuzz/call-if-while-switch/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
tint_array_wrapper data = {};
int x_40 = 0;
int x_40_phi = 0;
int x_11_phi = 0;
int const x_7 = data.arr[1];
int const x_10 = select(1, 2, (1 < x_7));
x_40_phi = 1;
x_11_phi = x_10;
while (true) {
int x_54 = 0;
int x_41 = 0;
int x_41_phi = 0;
x_40 = x_40_phi;
int const x_11 = x_11_phi;
if ((x_11 < 3)) {
} else {
break;
}
int x_54_phi = 0;
int const x_8 = (x_11 + 1);
float const x_47 = x_6.injectionSwitch.x;
x_54_phi = x_40;
switch(int(x_47)) {
case 78: {
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
/* fallthrough */
}
case 19: {
x_54_phi = as_type<int>((x_40 + as_type<int>(1)));
/* fallthrough */
}
case 23:
case 38: {
x_54 = x_54_phi;
x_41_phi = x_54;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
continue;
break;
}
default: {
x_41_phi = x_40;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
continue;
break;
}
}
x_41_phi = 0;
{
x_41 = x_41_phi;
x_40_phi = x_41;
x_11_phi = x_8;
}
}
data.arr[x_40] = 1;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}