CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair bcdb6e9da8 [chromium-style] Split mock constructors/destructors to cpp files.
This CL moves the constructors and desctructors for the  native
unittest mocks into separate cpp files.

Bug: dawn:1405
Change-Id: I20dccaa8114f3d7f8b61da1c1495648cb7328148
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89121
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-05-09 18:24:53 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
generator Wrap get_gitHash in try-catch to prevent failures in tarball builds. 2022-05-03 00:28:53 +00:00
include Removes device from load/store in caching interface. 2022-05-03 02:53:33 +00:00
infra Fix dawn/node build with make 2022-05-02 20:20:00 +00:00
scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src [chromium-style] Split mock constructors/destructors to cpp files. 2022-05-09 18:24:53 +00:00
test tint: Add operator support to intrinsic-gen 2022-05-09 18:08:23 +00:00
third_party Roll third_party/webgpu-cts/ 249f2b797..ecf480422 (21 commits) 2022-05-04 16:00:39 +00:00
tools tint: Add operator support to intrinsic-gen 2022-05-09 18:08:23 +00:00
webgpu-cts webgpu-cts/expectations.txt: Remove expectations that now pass 2022-05-04 16:44:59 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Move samples/ under src/dawn/samples/ 2022-04-11 16:40:00 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll SwiftShader from 1dd93361b1d9 to f5cda7835ab7 (1 revision) 2022-05-09 14:27:23 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: Re-enable doxygen 2022-04-11 22:27:34 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add top-level OWNERS and scope Tint owners more tightly. 2022-04-07 17:59:14 +00:00
PRESUBMIT.py Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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dawn.json Add External Texture Conversion Constant Params 2022-05-02 20:37:28 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.