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This CL also moves some comman code in d3d12::Adapter and d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be shared with d3d11 backend. Bug: dawn:1705 Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_
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#define SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_
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#include "dawn/native/d3d/PlatformFunctions.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d11 {
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class PlatformFunctions final : public d3d::PlatformFunctions {
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public:
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PlatformFunctions();
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~PlatformFunctions() override;
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MaybeError LoadFunctions();
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// Functions from D3D11.dll
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PFN_D3D11_CREATE_DEVICE d3d11CreateDevice = nullptr;
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private:
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using Base = d3d::PlatformFunctions;
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MaybeError LoadD3D11();
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DynamicLib mD3D11Lib;
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};
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} // namespace dawn::native::d3d11
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#endif // SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_
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