CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Peng Huang bd696e91d2 d3d11: fix several OOM end2end test on trybot
BufferTests.CreateBufferOOM/D3D11_Intel_R_UHD_Graphics_630 fails on
trybots due to buffer size overflow UINT which is used as size for
create ID3D11Buffer.

This CL fixes above issue and also uses CheckOutOfMemoryHRESULT()
to handle hresult from texture and buffer creation. It makes OOM
an allowed error.

Bug: dawn:1705
Change-Id: I2c4a4841cac15934fe83b7f7d6e568e9f3c8d210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128280
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-20 17:27:17 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Move castable into utils. 2023-04-19 23:52:33 +00:00
generator Allow setting markupsafe directory in CMake. 2023-04-07 07:52:36 +00:00
include Move text/unicode into utils. 2023-04-20 10:06:25 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Disable d3d11 backend 2023-04-20 13:19:59 +00:00
src d3d11: fix several OOM end2end test on trybot 2023-04-20 17:27:17 +00:00
test tint/resolver: Fix use after move 2023-04-18 21:15:44 +00:00
third_party Roll third_party/webgpu-cts/ 8220cf0cf..c7d833bad (7 commits) 2023-04-17 22:32:29 +00:00
tools tools/perfmon: Hook up external shader corpus 2023-04-19 23:26:01 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
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CMakeLists.txt CMake: Add TINT_EXTERNAL_BENCHMARK_CORPUS_DIR 2023-04-19 15:03:19 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 43cd135f89a9 to b8dfdc475340 (4 revisions) 2023-04-20 13:22:49 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn.json: remove leftovers from implementation-based swapchains. 2023-04-07 14:59:55 +00:00
dawn_wire.json Add AdapterBase::APIGetInstance 2023-03-24 15:50:50 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.