CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison be6cd51888 Rolling 5 dependencies
Roll third_party/SPIRV-Tools/ e1688b60c..4c027048d (6 commits)

e1688b60ca..4c027048d8

$ git log e1688b60c..4c027048d --date=short --no-merges --format='%ad %ae %s'
2020-03-08 andreperezmaselco.developer spirv-fuzz: Add toggle access chain instruction transformation (#3211)
2020-03-08 vasniktel spirv-fuzz: Add fuzzer pass to permute function parameters (#3212)
2020-03-06 afdx spirv-fuzz: Use better function name (#3207)
2020-03-05 afdx spirv-fuzz: Add swap commutable operands transformation (#3205)
2020-03-04 afdx spirv-fuzz: Fuzzer pass to add equation instructions (#3202)
2020-03-04 andreperezmaselco.developer Refactor FuzzerPass::ApplyTransformation code duplication. (#3206)

Roll third_party/glslang/ 56364b6b6..f333272eb (11 commits)

56364b6b60..f333272eb5

$ git log 56364b6b6..f333272eb --date=short --no-merges --format='%ad %ae %s'
2020-03-06 kainino Fix typo in Web CMakeLists
2020-03-06 foo.travis add missing string.h header for resource_limits_c.cpp
2020-03-06 foo.travis add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface
2020-03-05 foo.travis add stdbool.h to properly support bool type
2020-03-05 foo.travis add c interface support for TBuiltInResource and glslang::DefaultTBuiltInResource
2019-05-31 jbolz GL_EXT_debug_printf implementation
2020-03-04 s.fricke Add Android build instructions to README
2020-03-04 johnkslang Improve formatting.
2020-03-04 johnkslang Add "news" section and component status.
2020-03-03 cepheus Fix long lines in the SPIR-V generator, retrigger bots.
2020-03-03 cepheus Fix #1843: Handle built-in function output parameters to a swizzled arg

Roll third_party/shaderc/ 1059f43a3..14f128e8d (3 commits)

$ git log 1059f43a3..14f128e8d --date=short --no-merges --format='%ad %ae %s'
2020-03-04 rharrison Remove deprecated methods no longer used by Dawn (#993)
2020-03-03 dneto Get spirv.hpp from SPIRV-Headers, not Glslang (#992)
2020-03-02 rharrison Rolling 6 dependencies and updating expectations (#990)

Roll third_party/spirv-cross/ 9deb6ffbb..7d42fd7f7 (5 commits)

9deb6ffbba..7d42fd7f7b

$ git log 9deb6ffbb..7d42fd7f7 --date=short --no-merges --format='%ad %ae %s'
2020-03-05 post HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer.
2020-03-04 post Add test for disable-storage-image-qualifier-deduction.
2020-03-04 post HLSL: Add option to always treat SSBO as UAV, even with readonly.
2020-03-04 post Add option to disable storage image qualifier deduction.
2020-03-04 post Remove old hack which forces NonWritable/NonReadable.

Roll third_party/spirv-headers/ 0a7fc4525..d9ce9ca52 (2 commits)

0a7fc45259..d9ce9ca52f

$ git log 0a7fc4525..d9ce9ca52 --date=short --no-merges --format='%ad %ae %s'
2020-03-02 jbolz Add NonSemantic.DebugPrintf JSON/header
2020-03-02 jbolz Fix max enum value

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I540abd66fa09c216866521adeba7d352d57f6848
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16663
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-03-09 15:52:39 +00:00
build_overrides GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Default initialize all descriptors 2020-02-28 22:29:15 +00:00
generator Fix compilation with stdlibc++ (instead of libc++) 2020-02-18 02:44:05 +00:00
infra/config infra: Use macOS 10.15 and newer OSX SDK. 2020-02-25 17:12:27 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Check bindingType with shader stage when creating default pipeline layout 2020-03-09 00:45:18 +00:00
third_party Roll Dawn's copy of the Vulkan headers. 2020-03-04 12:23:54 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Residency 1: Add Chromium's LinkedList to /common/ 2020-03-05 09:54:06 +00:00
CMakeLists.txt CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 5 dependencies 2020-03-09 15:52:39 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Fix examples running with the wire. 2020-02-03 08:56:04 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.