dawn-cmake/test/shader_io
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
compute_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
compute_input_builtins.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_mixed.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
compute_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
compute_input_mixed.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
compute_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins_struct.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
fragment_input_locations.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations_struct.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_mixed.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_input_mixed.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins_struct.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
fragment_output_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations_struct.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_mixed.wgsl.expected.glsl GLSL: fix sample_index, sample_mask and bitcasts 2022-02-04 16:41:33 +00:00
fragment_output_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_parameters.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_parameters.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
interpolate_input_parameters.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_parameters.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_struct.wgsl.expected.glsl GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
interpolate_input_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_integers.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_integers.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
interpolate_integers.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_integers.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_return_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_return_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
interpolate_return_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_return_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
invariant.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.msl writer/msl: Only use [[invariant]] on MSL 2.1+ 2021-12-03 21:58:53 +00:00
invariant.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant_struct_member.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant_struct_member.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
invariant_struct_member.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.msl writer/msl: Only use [[invariant]] on MSL 2.1+ 2021-12-03 21:58:53 +00:00
invariant_struct_member.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant_struct_member.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_different_stages.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_different_stages.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
shared_struct_different_stages.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_different_stages.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_helper_function.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_helper_function.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
shared_struct_helper_function.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_helper_function.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_storage_buffer.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_storage_buffer.wgsl.expected.glsl GLSL: put std430 packing on all buffer variables. 2022-02-04 23:09:23 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_input_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_mixed.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_locations_struct.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00