CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Brian Sheedy c0398e4174 Skip logging on Win official builds
Skips logging in sandboxed processes on Windows
official builds since the file handles will not
be set properly, causing crashes when we try to
write to stdout/stderr.

Bug: chromium:1429665
Change-Id: Ie70d0cc2e096bd22490dc3538467752b448f213b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127205
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
2023-04-13 20:41:23 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.