CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez c48e487998 Avoid unnecessary recompiles with code generators.
Previously code generators would unconditionally write the generated
files even if they didn't change, causing all many more files to be
rebuilt than necessary.

Make extract_json.py check the file content to skip writing if it can to
fix this.

Bug: None
Change-Id: I22389444179c9b16a7ccc03ea133a973d419fad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45761
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-03-23 19:06:02 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Update the wire-based fuzzers to always assume an injected error 2021-03-23 16:47:50 +00:00
examples Port Animometer's vertex shader to WGSL 2021-03-23 17:26:20 +00:00
generator Avoid unnecessary recompiles with code generators. 2021-03-23 19:06:02 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Update the wire-based fuzzers to always assume an injected error 2021-03-23 16:47:50 +00:00
src Use SPVASM for ShaderFloat16Tests. 2021-03-23 17:21:00 +00:00
third_party Use Tint/WGSL unconditionally 2021-03-22 21:23:36 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) 2021-03-22 21:12:36 +00:00
dawn_wire.json Make CreateRenderPipelineAsync use Descriptor2 2021-03-21 23:13:04 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.