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Roll third_party/SPIRV-Tools/ 8910ea5f1..e1688b60c (4 commits)8910ea5f1c..e1688b60ca
$ git log 8910ea5f1..e1688b60c --date=short --no-merges --format='%ad %ae %s' 2020-02-28 dneto Avoid use of Python distutils.dir_util (#3203) 2020-02-28 rharrison Adding WebGPU specific Workgroup scope rule (#3204) 2020-02-25 jaebaek Add validation rules for OpenCL.DebugInfo.100 extension (#3133) 2020-02-25 geofflang Combine extinst-name and extinst-output-base into one arg. (#3200) Roll third_party/glslang/ 07e1a0a67..56364b6b6 (6 commits)07e1a0a67a..56364b6b60
$ git log 07e1a0a67..56364b6b6 --date=short --no-merges --format='%ad %ae %s' 2020-03-01 cepheus Copyright update, mostly to trigger bots again. 2020-03-01 cepheus Fix #2095: correct the indentation. 2020-02-28 cepheus Fix #1461: set the SPIRV-Tools' optimizer's target environment. 2020-02-28 cepheus Fix #2091, remove incorrect assert for division by 0.0. 2020-02-28 wangli28 Add vcpkg installation instructions 2020-02-28 sk Fix for #2075: removed DefaultTBuiltInResource from glslang_c_interface.cpp Roll third_party/spirv-cross/ c5f7b5575..9deb6ffbb (1 commit)c5f7b55756..9deb6ffbba
$ git log c5f7b5575..9deb6ffbb --date=short --no-merges --format='%ad %ae %s' 2020-03-02 post Add -V alias for --vulkan-semantics. Roll third_party/spirv-headers/ 5dbc1c321..0a7fc4525 (1 commit)5dbc1c3218..0a7fc45259
$ git log 5dbc1c321..0a7fc4525 --date=short --no-merges --format='%ad %ae %s' 2020-02-26 dneto Add grammars, C header, and header generator for vendor and KHR extended instruction sets (#143) Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: I20d05fbd4e1ce6a9ffb5bbed091524830aea68de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16280 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%