dawn-cmake/test/shader_io/fragment_input_locations.wg...

45 lines
816 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_symbol_2 {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
void tint_symbol_inner(int loc0, uint loc1, float loc2, vec4 loc3) {
int i = loc0;
uint u = loc1;
float f = loc2;
vec4 v = loc3;
}
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
return;
}
in int loc0;
in uint loc1;
in float loc2;
in vec4 loc3;
void main() {
tint_symbol_2 inputs;
inputs.loc0 = loc0;
inputs.loc1 = loc1;
inputs.loc2 = loc2;
inputs.loc3 = loc3;
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:22: 'int' : must be qualified as flat in
ERROR: 0:22: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.