dawn-cmake/test/intrinsics/gen/textureSampleLevel
Stephen White cc4d97b6e3 GLSL: use "Offset" forms of texture intrinsics when appropriate.
Also ensure correct paramter ordering: bias is always after offset.

Bug: tint:1351

Change-Id: I41ee66b86cd9d912f3857e5377b660c50d035c6e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73720
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-12-21 16:53:36 +00:00
..
0bdd9a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0bdd9a.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
0bdd9a.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
0bdd9a.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
0bdd9a.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
0bdd9a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1b0291.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
1b0291.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
1b0291.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
1b0291.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
1b0291.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
1bf73e.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
1bf73e.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
1bf73e.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
1bf73e.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
02be59.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
02be59.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
02be59.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
02be59.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9bd37b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9bd37b.wgsl.expected.glsl GLSL: use "Offset" forms of texture intrinsics when appropriate. 2021-12-21 16:53:36 +00:00
9bd37b.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
9bd37b.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
9bd37b.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
9bd37b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
47daa4.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.glsl GLSL: use "Offset" forms of texture intrinsics when appropriate. 2021-12-21 16:53:36 +00:00
47daa4.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
47daa4.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
47daa4.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
47daa4.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
302be4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
302be4.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
302be4.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
302be4.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
302be4.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
302be4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
690d95.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
690d95.wgsl.expected.glsl GLSL: use "Offset" forms of texture intrinsics when appropriate. 2021-12-21 16:53:36 +00:00
690d95.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
690d95.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
690d95.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
690d95.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
979816.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
979816.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
979816.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
979816.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
979816.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
979816.wgsl.expected.wgsl writer/wgsl: Fix texture_external type emission 2021-07-26 22:02:28 +00:00
a4af26.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a4af26.wgsl.expected.glsl GLSL: use "Offset" forms of texture intrinsics when appropriate. 2021-12-21 16:53:36 +00:00
a4af26.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
a4af26.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
a4af26.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
a4af26.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
abfcc0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
abfcc0.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
abfcc0.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
abfcc0.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
abfcc0.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
abfcc0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ae5e39.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
ae5e39.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ae5e39.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
ae5e39.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
ae5e39.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.glsl GLSL: use "Offset" forms of texture intrinsics when appropriate. 2021-12-21 16:53:36 +00:00
ba93b3.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ba93b3.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
ba93b3.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
ba93b3.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
c6aca6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c6aca6.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
c6aca6.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
c6aca6.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
c6aca6.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
c6aca6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c32df7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c32df7.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
c32df7.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
c32df7.wgsl.expected.msl msl: Automatically remap binding numbers in exe 2021-08-12 19:47:20 +00:00
c32df7.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
c32df7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00