..
0bdd9a.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
0bdd9a.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
0bdd9a.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
0bdd9a.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
0bdd9a.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
0bdd9a.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
1b0291.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
1b0291.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1b0291.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1b0291.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1b0291.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
1bf73e.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
1bf73e.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1bf73e.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1bf73e.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1bf73e.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
02be59.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
02be59.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
02be59.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
02be59.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
02be59.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
9bd37b.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
9bd37b.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
9bd37b.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
9bd37b.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
9bd37b.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
9bd37b.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
47daa4.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
47daa4.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
47daa4.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
47daa4.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
47daa4.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
302be4.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
302be4.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
302be4.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
302be4.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
302be4.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
302be4.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
690d95.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
690d95.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
690d95.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
690d95.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
690d95.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
690d95.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
979816.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
979816.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
979816.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
979816.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
979816.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
979816.wgsl.expected.wgsl
writer/wgsl: Fix texture_external type emission
2021-07-26 22:02:28 +00:00
a4af26.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
a4af26.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
a4af26.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
a4af26.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
a4af26.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
a4af26.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
abfcc0.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
abfcc0.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
abfcc0.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
abfcc0.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
abfcc0.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
abfcc0.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
ae5e39.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
ae5e39.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
ae5e39.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
ae5e39.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
ae5e39.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
ba93b3.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.glsl
GLSL: use "Offset" forms of texture intrinsics when appropriate.
2021-12-21 16:53:36 +00:00
ba93b3.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
ba93b3.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
ba93b3.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
ba93b3.wgsl.expected.wgsl
test/intrinsics/gen: Use '0' for level parameters
2021-07-08 21:04:53 +00:00
c6aca6.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
c6aca6.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
c6aca6.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
c6aca6.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
c6aca6.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
c6aca6.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
c32df7.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
c32df7.wgsl.expected.glsl
GLSL: add .expected.glsl files for all tests.
2021-11-16 15:15:36 +00:00
c32df7.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
c32df7.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
c32df7.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
c32df7.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00