CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison ce207be41f Use the transform manager instead of invoking the transform directly
This will allow us on the Tint side to refactor the transform code to
correctly run the type determiner at the end of transforms, instead of
hacking it into the transform itself.

Bug: tint:308

Change-Id: I4fd5693ec700b2165ce8c08028b09df6cd8591e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33123
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2020-11-18 17:07:42 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
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examples Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation 2020-11-06 13:41:50 +00:00
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src Use the transform manager instead of invoking the transform directly 2020-11-18 17:07:42 +00:00
third_party CMake updates. 2020-10-23 13:10:20 +00:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
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dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.