..
d3d12
Implement Culling and FrontFace
2019-07-06 00:11:10 +00:00
metal
Implement Culling and FrontFace
2019-07-06 00:11:10 +00:00
null
Add missing Reference count in null Device.
2019-06-26 19:53:34 +00:00
opengl
Implement Culling and FrontFace
2019-07-06 00:11:10 +00:00
vulkan
Implement Culling and FrontFace
2019-07-06 00:11:10 +00:00
Adapter.cpp
Emulate store and multisample resolve on Metal
2019-04-26 07:52:57 +00:00
Adapter.h
Emulate store and multisample resolve on Metal
2019-04-26 07:52:57 +00:00
BackendConnection.cpp
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BackendConnection.h
OpenGL: Implement the backend connection and adapter.
2019-01-07 09:48:03 +00:00
BindGroup.cpp
Dynamic Buffer Offset : Validation
2019-05-17 02:05:37 +00:00
BindGroup.h
Change buffer-related sizes/offsets to be uint64_t
2019-04-05 20:51:29 +00:00
BindGroupLayout.cpp
Dynamic Buffer Offset : Validation
2019-05-17 02:05:37 +00:00
BindGroupLayout.h
Dynamic Buffer Offset : Validation
2019-05-17 02:05:37 +00:00
Buffer.cpp
Return nullptr from MakeErrorMapped if OOM allocating staging data
2019-06-07 03:53:07 +00:00
Buffer.h
dawn.json: Use void* instead of uint8_t* for data pointers
2019-06-06 16:19:15 +00:00
CommandAllocator.cpp
Improve usage of static_casts over reinterpret_casts
2019-05-03 00:58:27 +00:00
CommandAllocator.h
CommandAllocator: Default initalize allocated data.
2019-05-14 03:53:26 +00:00
CommandBuffer.cpp
Support BC5 formats on Vulkan
2019-07-02 23:55:55 +00:00
CommandBuffer.h
Clear Vulkan Textures at first usage
2019-06-11 18:11:05 +00:00
CommandBufferStateTracker.cpp
Fix null pointer dereference in CommandBufferStateTracker
2019-03-28 15:28:01 +00:00
CommandBufferStateTracker.h
Update VertexInput (InputState) to match spec - Part 1
2019-05-22 22:46:32 +00:00
CommandEncoder.cpp
Implement RenderPassEncoder::SetViewport - front end
2019-07-04 15:30:59 +00:00
CommandEncoder.h
Change buffer-related sizes/offsets to be uint64_t
2019-04-05 20:51:29 +00:00
Commands.cpp
Implement RenderPassEncoder::SetViewport - front end
2019-07-04 15:30:59 +00:00
Commands.h
Implement RenderPassEncoder::SetViewport - front end
2019-07-04 15:30:59 +00:00
ComputePassEncoder.cpp
Reland "dawn_native: Indirect draw/dispatch"
2019-06-10 20:56:27 +00:00
ComputePassEncoder.h
Reland "dawn_native: Indirect draw/dispatch"
2019-06-10 20:56:27 +00:00
ComputePipeline.cpp
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
ComputePipeline.h
dawn_native: deduplicate compute pipelines
2019-05-01 13:48:47 +00:00
DawnNative.cpp
Add begin-capture-on-startup testing flag
2019-06-21 02:09:05 +00:00
Device.cpp
Remove unnecessary DeviceBase::GetDevice
2019-06-20 09:08:24 +00:00
Device.h
Remove unnecessary DeviceBase::GetDevice
2019-06-20 09:08:24 +00:00
DynamicUploader.cpp
Add Create/ReleaseStagingBuffer to DynamicUploader
2019-06-05 16:16:37 +00:00
DynamicUploader.h
Add Create/ReleaseStagingBuffer to DynamicUploader
2019-06-05 16:16:37 +00:00
Error.cpp
Vulkan: Handle errors on device creation.
2018-12-03 12:49:56 +00:00
Error.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ErrorData.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
ErrorData.h
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
Fence.cpp
Replace dawn::CallbackUserdata with void*
2019-05-29 13:03:50 +00:00
Fence.h
Replace dawn::CallbackUserdata with void*
2019-05-29 13:03:50 +00:00
FenceSignalTracker.cpp
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
FenceSignalTracker.h
Implement timeline fences in Dawn
2018-12-03 16:57:34 +00:00
Forward.h
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
Instance.cpp
Add begin-capture-on-startup testing flag
2019-06-21 02:09:05 +00:00
Instance.h
Add begin-capture-on-startup testing flag
2019-06-21 02:09:05 +00:00
ObjectBase.cpp
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
ObjectBase.h
WebGPU error handling 1: Return error objects on errors.
2019-02-13 13:09:18 +00:00
PassResourceUsage.h
Validate that mapped buffers aren't used in submits.
2018-11-07 10:02:43 +00:00
PerStage.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
PerStage.h
Descriptorize ComputePipeline
2018-09-05 08:32:53 -04:00
Pipeline.cpp
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
Pipeline.h
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
PipelineLayout.cpp
dawn_native: don't uncache error objects
2019-05-01 15:49:07 +00:00
PipelineLayout.h
dawn_native: deduplicate pipeline layouts
2019-05-01 12:57:27 +00:00
ProgrammablePassEncoder.cpp
Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled.
2019-07-05 08:01:10 +00:00
ProgrammablePassEncoder.h
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
Queue.cpp
Nuke Builders part 4: headers, proctable and miscreferences
2019-04-01 21:48:38 +00:00
Queue.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
RefCounted.cpp
Use single 64bit atomic refcount for Dawn objects
2019-05-23 23:55:14 +00:00
RefCounted.h
Use single 64bit atomic refcount for Dawn objects
2019-05-23 23:55:14 +00:00
RenderPassEncoder.cpp
Implement RenderPassEncoder::SetViewport - front end
2019-07-04 15:30:59 +00:00
RenderPassEncoder.h
Implement RenderPassEncoder::SetViewport - front end
2019-07-04 15:30:59 +00:00
RenderPipeline.cpp
Make RenderPipeline::ValidateCompatibleWith produce an error message
2019-06-26 20:28:13 +00:00
RenderPipeline.h
Make RenderPipeline::ValidateCompatibleWith produce an error message
2019-06-26 20:28:13 +00:00
RingBuffer.cpp
Memory manager: buffer uploads (Metal+refactor) - Part 3
2019-02-15 21:18:40 +00:00
RingBuffer.h
Fix missing include for std::unique_ptr in RingBuffer.h
2019-01-30 16:27:28 +00:00
Sampler.cpp
dawn_native: handle NaN lod values in samplers
2019-05-22 17:18:52 +00:00
Sampler.h
dawn_native: deduplicate samplers
2019-05-20 18:16:34 +00:00
ShaderModule.cpp
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
ShaderModule.h
Remove the concept of push constants
2019-05-29 13:16:06 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
SwapChain.cpp
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00
SwapChain.h
Nuke Builders Part 1: remove the testing BufferBuilder.
2019-03-28 17:12:47 +00:00
Texture.cpp
Support BC5 formats on Vulkan
2019-07-02 23:55:55 +00:00
Texture.h
Support BC5 formats on Vulkan
2019-07-02 23:55:55 +00:00
ToBackend.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
Toggles.h
Clear Vulkan Textures at first usage
2019-06-11 18:11:05 +00:00
dawn_platform.h
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00