CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller d44159c23c Roll Tint from c2118b0dcb to dc9d3e0cd5 (11 revisions)
https://dawn.googlesource.com/tint.git/+log/c2118b0dcb2a..dc9d3e0cd5f2

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC kainino@google.com on the revert to ensure that a human
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To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: Iff28c93af0015169247c18b9435ed802fcd820a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41580
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-02-11 20:49:37 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. 2021-01-20 19:19:08 +00:00
examples Remove explicit storage class from samplers/textures 2021-02-10 20:17:14 +00:00
generator Add ability to generate typedefs from dawn.json 2021-02-08 19:48:06 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
src Enable more tests on OpenGL and OpenGL ES backends. 2021-02-11 13:09:14 +00:00
third_party Fix libEGL.so.1 issue with ANGLE build. 2021-01-29 21:44:45 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll Tint from c2118b0dcb to dc9d3e0cd5 (11 revisions) 2021-02-11 20:49:37 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add ability to generate typedefs from dawn.json 2021-02-08 19:48:06 +00:00
dawn_wire.json Device: Deprecated GetDefaultQueue in favor of ::GetQueue() 2021-02-04 15:33:42 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.