Corentin Wallez d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00
..

NXT glTF Viewer

This is a barebones glTF model viewer using the NXT API. It is intended as a proof of concept for the API and is not a robust model viewer. It can load basic mesh/texture data from a few glTF sample models, such as:

  • 2CylinderEngine
  • BoxWithoutIndices
  • Cesium Man
  • Duck
  • Monster
  • VC (Virtual City)

Usage

build/examples/glTFViewer/glTFViewer path/to/Duck.gltf

build/examples/glTFViewer/glTFViewer path/to/Duck.gltf --backend metal

Screenshots

Duck:

Duck

VC (Virtual City):

Virtual City