41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_DAWNPLATFORM_H_
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#define DAWNNATIVE_DAWNPLATFORM_H_
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// Use webgpu_cpp to have the enum and bitfield definitions
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#include <dawn/webgpu_cpp.h>
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// Use our autogenerated version of the wgpu structures that point to dawn_native object types
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// (wgpu::Buffer is dawn_native::BufferBase*)
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#include <dawn_native/wgpu_structs_autogen.h>
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namespace dawn_native {
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// Add an extra buffer usage (readonly storage buffer usage) and an extra texture usage
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// (readonly storage texture usage) for render pass resource tracking
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static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer =
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static_cast<wgpu::BufferUsage>(0x80000000);
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static constexpr wgpu::TextureUsage kReadonlyStorageTexture =
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static_cast<wgpu::TextureUsage>(0x80000000);
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// Add an extra texture usage for textures that will be presented, for use in backends
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// that needs to transition to present usage.
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// TODO(cwallez@chromium.org): It currently aliases wgpu::TextureUsage::Present, assign it
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// some bit when wgpu::TextureUsage::Present is removed.
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static constexpr wgpu::TextureUsage kPresentTextureUsage = wgpu::TextureUsage::Present;
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} // namespace dawn_native
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#endif // DAWNNATIVE_DAWNPLATFORM_H_
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