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AttachmentStateDescriptor was removed in web idl. Its format info for color attachment and depth/stencil attachment were split and added into BlendStateDescriptor (renamed to ColorStateDescriptor) and DepthStencilStateDescriptor (became optional) respectively. This change makes dawn project match the revision in web idl. BUG=dawn:106, dawn:102 Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722 Reviewed-on: https://dawn-review.googlesource.com/c/4561 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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class RenderPipelineValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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})"
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);
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fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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}
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dawn::ShaderModule vsModule;
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dawn::ShaderModule fsModule;
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};
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// Test cases where creation should succeed
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TEST_F(RenderPipelineValidationTest, CreationSuccess) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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device.CreateRenderPipeline(&descriptor);
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}
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TEST_F(RenderPipelineValidationTest, BlendState) {
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{
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// This one succeeds because attachment 0 is the color attachment
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.numColorStates = 1;
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device.CreateRenderPipeline(&descriptor);
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}
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{ // Fail because lack of color states (and depth/stencil state)
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.numColorStates = 0;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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}
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