CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton e2d7f86872 Roll third_party/webgpu-cts/ 0a1288f5e..11f61c5f9 (10 commits)
Update expectations and ts_sources

0a1288f5e8..11f61c5f91
 - 11f61c [dawn-node]: Move TSC config to file. (#1382)
 - 6822b9 wgsl: Cleanup duplicate description text (#1396)
 - aafa50 Add comprehensive memory model tests (#1330)
 - d7d754 Reland "Simplify device selection" with fix (#1386)
 - 999e39 Output whether value is subnormal in Scalar.toString() (#1388)
 - 490d2a wgsl: Stub textureSampleBias tests (#1392)
 - 41afbc wgsl: Use `kValue.`... instead of converting bit-fields to `Scalar`s (#1394)
 - 93aea0 wgsl: update textureGather tests (#1389)
 - d26a4c wgsl: Extend `anyOf` to accept `Comparator`s (#1393)
 - 09bcde Fix atan2 test failures when Y is subnormal (#1387)

Created with './tools/run cts roll'

Change-Id: I407a3d90b855721dbeb157c78682d3de5c6d4e05
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89980
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-05-12 16:18:36 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: Implement uniformity analaysis 2022-05-11 22:05:15 +00:00
generator [warnings] Add Wsuggest-override and Wsuggest-destructor-override. 2022-05-10 18:44:34 +00:00
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scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src dawn.node: Add support for GPUTextureDescriptor.viewFormats 2022-05-12 15:13:26 +00:00
test tint: Show the source of non-uniformity 2022-05-11 22:05:15 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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dawn.json Add External Texture Conversion Constant Params 2022-05-02 20:37:28 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Normalize DEPS to ease merging with Dawn 2022-03-28 18:01:02 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.