Ben Clayton e2d7f86872 Roll third_party/webgpu-cts/ 0a1288f5e..11f61c5f9 (10 commits)
Update expectations and ts_sources

0a1288f5e8..11f61c5f91
 - 11f61c [dawn-node]: Move TSC config to file. (#1382)
 - 6822b9 wgsl: Cleanup duplicate description text (#1396)
 - aafa50 Add comprehensive memory model tests (#1330)
 - d7d754 Reland "Simplify device selection" with fix (#1386)
 - 999e39 Output whether value is subnormal in Scalar.toString() (#1388)
 - 490d2a wgsl: Stub textureSampleBias tests (#1392)
 - 41afbc wgsl: Use `kValue.`... instead of converting bit-fields to `Scalar`s (#1394)
 - 93aea0 wgsl: update textureGather tests (#1389)
 - d26a4c wgsl: Extend `anyOf` to accept `Comparator`s (#1393)
 - 09bcde Fix atan2 test failures when Y is subnormal (#1387)

Created with './tools/run cts roll'

Change-Id: I407a3d90b855721dbeb157c78682d3de5c6d4e05
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89980
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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